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Old 03-05-2010, 05:39 PM
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Alex Walz Alex Walz is offline
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Default Fantasy Friday XVI - Orc Melee Units

The Orc Infantry

According to legend, an orc is created every time lighting strikes the ground. Through times of storm and through times of peace, your homeland will see a continuous supply of these new orcs, which can be trained in the art of melee warfare in your military buildings (seen in the third screenshot below). Copious in number, the orc infantry are known throughout the land for their brute strength and fearless demeanor. Although their weapons and armor may be lacking in comparison to the more technically-advanced men and elves, they bring a number of ominous abilities to the battlefield that can changed the tides of war when used in the hands of a keen micro-strategizer. Not including the orc villager/melee unit, the Labourer, or the cultivated goblin and ogre beasts, the orc infantry consist of three units: the Berserker, the Impaler, and the Slayer.

The Orc Berserker

Trained at the Temple, Berserkers are a powerful melee/ranged hybrid unit with massive health and damage.With a strong defense, they are also protected against most hack-and-slash damage. These units are great against infantry and mediocre against cavalry.

Initial Statistics:
Health: 500
Stamina: 100
Damage: 170
Accuracy: 36
Defense: 30
Armor: 20
View/LOS: 720
Range: -
Speed: 49
Charge: 80
Unique Abilities:
Rage – At the cost of 50 Fatigue, this ability will increase your battalion's Speed and Damage, but slowly drains hitpoints.
Heal – Heals your entire battalion up to 2,000 hitpoints, for 40 Fatigue.
The Orc Impaler

A mediocre infantry unit with a powerful special ability. These units are great against cavalry and large monster units, but weak against archers and mediocre against other infantry units. Imaplers can be trained from the Pyre building. Impalers can mount Wargs for increased Speed and Charge.

Initial Statistics:
Health: 280
Stamina: 100
Damage: 125
Accuracy: 30
Defense: 26
Armor: 20
View/LOS: 420
Range: -
Speed: 49
Charge: 60
Unique Abilities:
Leap – For 65 Fatigue, your entire imapler battalion will execute a leap attack, knocking down every adjacent unit.
The Orc Slayer

A basic orc melee unit which is great against archers, good against infantry, and mediocre against cavalry. The Slayer has a powerful shielding ability, and can be trained at the War Hall. Like Impalers, Slayers can mount Wargs for increased Speed and Charge.

Initial Statistics:
Health: 120
Stamina: 100
Damage: 55
Accuracy: 300
Defense: 20
Armor: -
View/LOS: 660
Range: 650
Speed: 49
Charge: 80
Unique Abilities:
Cover – With the cover of their shields, this ability will greatly increase your slayers' armor for 20 seconds at the cost of 50 Fatigue.

Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC.
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"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy

Last edited by Alex Walz : 03-05-2010 at 05:47 PM.
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