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Thread: Unit tumbling
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Old 02-27-2010, 09:49 PM
Aametherar Aametherar is offline
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I loved the total war cavalry myself. I imagine this games combat to be similar to total wars in several ways.

World of battles also has a nice setup for cavalry charging. It takes into account cavalry weight, speed, formation etc. yet at the same time is fairly simple. If enemy pikemen get in formation in front of them it's devastating for the cavalry and can possibly break a charge dead in its tracks for the nearby infantry that are being guarded, or other cavalry to flank for example. Also the heavier the target unit (like heavy infantry) the more it slows or has a chance of stopping the cavalry charge.

Last edited by Aametherar : 02-27-2010 at 09:51 PM.