Originally Posted by wills370
I think it is a really good idea although with the serves only showing a fraction of players etc and a ever persistant world i dont beleive it will be able to be implemented. However the use of npc buildings however and the capure of enemy castles before other options become avalable which may require building up would be more sence?
Yes for the MMORTS mode, but remember there will be single and multiplayer skirmish modes as well and in those scenarios it's good to have other objectives to spice up gameplay. AoE3 has both trade routes which are upgradeable areas of resources and tribal trading posts which give additional upgrades and troops that don't add to your pop. I've had games where capturing them didn't mean a thing and games where it was crucial to have them to win. It's just another layer of strategy in my mind.