Originally Posted by DarkMaster
I think he means like the capturable buildings in BfME2. If they're implemented in this game, I hope they do it a whole lot better than EA
Those buildings sucked... They achieved little and werent worth the hassle, especially when they could be destroyed quicker than captured half the time...
I dont think there should be 'capturable' buildings, but more like advantageous landscapes, such as a rock ledge from where a batallion of archers could rain death on the enemies below, the position offers no benefit other than strategical, being higher it means a bonus to range and LOS and makes them harder to hit... It shouldnt affect the existing physics, they shouldnt 'gain +10 armour' or such for being in the location as seen in many games...