Welcome! In our second installment of Developer Diary, we’ll be taking a sort of behind-the-scenes tour of the level design process.
We’re here with Joseph Visscher, Dawn of Fantasy’s Lead Level Designer, to tell us more and to provide some fascinating insight based on his experiences over the last couple of years.
Our level design team, past and present, involves the talented Lead Level Designer Joseph Visscher, Senior Mappers Eric Zimmer and Doug Bonds, and Junior Mappers Patrick Flynn, Caleb Bergh, Bryan Oakley, Dylan Bales, Dennis Agodzo, and Chris Watkins. You’ll see their magnificent work in every screenshot and at every step in-game, from the might stronghold of Makkada to the regions you’re be starting your MMORTS empires at.
Hopefully this may build up some interest for our massive scenario editor, and give amateur designers a chance to hear tips and processes from industry devs.
Without further ado, here's the interview
Readers also have a choice to pick out the next NPC town we showcase in-depth. We probably won't have enough showcases to get through every town, so pick carefully! Check the blog for more information and leave a comment with your vote.