It's not so much the modelling software that's the problem, it's the functionality. There's no way you can drill holes in buildings and get units to use them automatically as they don't even go inside buildings. So you would need some very advanced coding for the AI and everything from walkmeshes inside the buildings to the doors openings as your units approach, etc. And I would assume it would be impossible to constrict an archer to fire arrows out of a small slit in any RTS engine. There's no way to precode these types of things so all you have to do is adjust the model.
I'm not going to say much on this until our editor showcase, but the game will ship with a number of tools including a 3D Model Viewer. While you can't add new polygons or anything, you can change the scale of a unit and for buildings, you can adjust the walkmesh - ie: allow units to walks up eyecandy steps, up the side of a wall, etc.
| Former Assistant Producer & Publicist of Reverie World Studios, INC.
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"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy
Last edited by Alex Walz : 01-07-2010 at 07:27 AM.