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When you were fighting the elves, was the enemy controlled by AI or another dev?
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AI. For the purpose of this showcase, I just set up the two big battle scenes in the editor (which is why my MMORTS ogres lost their upgrades) by going into some of our regional environments and just placing down battalions and then I just let them go at it when I playtested. I didn't manipulate the balance or the events like the dynamic fire, so you can still expect this sort of battle although the average skirmish battle is larger, and more spread out than these. The main reason I set them up in the editor was because I just wanted an open battle and to use only the orc units shown in this showcase - in-game most big battles will be concentrated at a stronghold and you'll have to micromanage just about all your military units types together to be successful in battle.