Fantasy Friday III – Economies & Resources
Economies in Dawn of Fantasy revolve around four primary resources: food, wood, stone, and gold. Each race features a unique economy, each catering to a different playstyle. Food is typically used in training new soldiers, wood goes toward new buildings, stone goes toward walls, towers, and siege, and gold is used for toward select units and upgrades.
The humans have a traditional RTS economy with the peasant as the standard villager unit. They gather food from farms or livestock, mine stone and gold, and chop down trees for wood. Peasants require drop-off points, such as horse carts, mills, or the townhall, for all resources. Unlike the elves or orcs, the humans can build farms on specified plots to provide a constant, but slow, source of food.
Primary Villager Units From Left to Right:
Marauder, Peasant, Male Warden, Female Warden, Labourer
The orcs have Labourers and Marauders as their villager units. These units serve as the foundation for not only the orc economy, but the military as well. You can task your huts to train either labourers or marauders, at which point battalions of these worker units will be in constant, automatic production at no cost to you. The marauders are fierce archer huntsmen capable of hunting wildlife; while the labourer units are capable of chopping wood, mining stone and gold and building buildings anywhere on the map in an open space – not restricted in building placement like the other two races. Players can send labourers and or marauders into orc military buildings to train them, resulting in them coming out as a new warrior units.
The elven economy is largely automated, especially in late-game, and features the Warden as their standard economic unit. Wardens can be trained as either male or female. Both units are identical in abilities, except the females wield a bow and arrow while the males are melee units. The wardens can gather fruit and mine stone and gold. Being one with their majestic forests, the elves do not chop down trees for wood or hunt the forests’ animals, although they can breed deer to release into the forest in exchange for food. To supplement this, the elves construct their buildings on great trees which provide a constant trickle of wood. Each elven residencies also provide a trickle of a resource of the players’ choice, and, through the Alchemy Lab building, players can trickle some resources into another resource (ie: drain food, wood, and stone, to get a generous trickle of gold). And at the Symbiosis Shrine, players can summon forest spirits, to provide an increased trickle of wood, or spend resources to summon another resource – spend wood and food to summon an enchanted gold mine.