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Reverie World Studios Forums - View Single Post - Your City and How Big it Can Get?
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Old 11-26-2009, 03:06 AM
wills370 wills370 is offline
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Quote:
Originally Posted by Swift sword View Post
@ Will;
The quest idea actually can work- it simply needs a slight work around. Let's break this down-as we know, each player's city is it's own instance. The player's army remains there unless the player chooses to move somewehre with it.
So, say they are on some epic quest (taking down a capital maybe) with a few friends when an orcish player gets a quest to take down his city. My suggestion would be to create an exact replica of the defending player's army and station it in the city if a foe gets a quest to take down the city and let a hard AI defend until the player completes his mission. When he does, he can feel free to take over things with the current forces in the city or let the AI fight it out with the other player.

Alternatively, a message could notify the player if such a quest came out, but I think it's far more interesting this way. If the player just received a message, their plans would be interrupted and he would be forced to pay tribute if he wanted to continue, or just forfeit entirely. While this happens under normal circumstances, nobody would be prepared for this sort of quest, and thus not many sieges upon cities would actually take place. The overall point of the game is the interaction between players and cities- however, far to many tributes will likely be payed a day as it is. This sort of quests should have its own features and circumstances that can allow it to change the normal way things are done. The normal options- (paying tribute, fighting) can still be availiable- this will just lower the amount of treaties payed.
I see where your getting at but i see with the idea that you get a free exact replica of your army for the comp to defend your castle with as flawed. Who wouldent want a free army? even if you did abandon the quest and return to your home city you have effectivly used 2 armies at the price of one. The enemy probably wouldent have enough troops to carry out the attack once your main army hits home and what happened to the phantom army that they were fighting would they disapear when you come close to the castle or will you have a set up time?

as for the message system i beleive that is how it will actually be carried out in game. If a players army is away from home then you get a choice to either return and fight, pay tribute or let the AI defend on your behalf. With whatever troops it can muster at the time.
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