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Old 09-24-2009, 10:30 PM
Josh Warner's Avatar
Josh Warner Josh Warner is offline
Reverie World Studios - Scenario Scripter
 
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Quote:
Originally Posted by stinkylover View Post
Bryan Oakley's

Q. In the MMORTS, will you be able to choose not to get attacked by another human player?.
A. There is a way to stop other players from attacking you, but it drains your resources. If another player chooses to attack you, you can simply pay a tribute and the fighting will not start. Also, when you first set up your MMORTS city, you will not be able to be attacked for a little while.

Danny Vink

Added February 20, 2009
Q. Will you be able to see other players on the world map during MMORTS mode?
A. Not all the time - and what you`ll see on the World map is gonna be 1/100th of all user activity. We will show armies and cities allied to the player - and perhaps units and cities which the player can immediately fight
against - that would already be enough to fill the world map. Also stuff like your player armies or cities under attack might be shown as well. For example, your army of Level 5 is in Wold Region. There are 500 total player armies and 200 cities in the Wold Region. Out of all of these, only 300 armies and 70 cities are close to your army's level and can be engaged.



also

Konstantin Fomenko

Think Total War games. You move armies and select cities on the World Map. But unlike Total War, where player only gets into RTS view during the battle, in DoF player can at any time see his Army/Town in RTS view

so i sorrta found my own answere but as for a auto match system how can that be if u can be attacked against your will, also you do move your armys around like in total war, finaly

Q. In the MMORTS mode, will players be restricted to only one territory or will they be allowed to own a conquered territory and have one additional castle on the world map?
A. Every player may have up to 4 cities of various races. At higher levels additional cities can be conquered.

so if you move around like in total war u can capture other peoples city's you can be attacked against your will and have to pay tribute and you can see city's around you that you can attack how is this a auto match system... but i do see now that the amount of citys are static

if u have a dev post on the auto match thing let me know plz
Edit:
Quote:
Originally Posted by Konstantin Fomenko View Post
Something along these lines...but such approach would be quite rare.

Dawn of Fantasy Player vs Player

Random auto-match is the main way to start a PvP. Just select your army, open Player vs Player tab and click "find an opponent." With-in seconds you will see your army in RTS view in-front of another player`s army or city (+ allies)
Auto-match will search through hundreds of online player town and armies next to your army, find opponent about your size, and start the game (unless the opponent auto-match found sues for peace and pays you off)

There are several options player can choose for the auto-match: to attack alone or with ally, to only look for player armies and/or player towns. What race to engage and so on.

Also if someone paid you off, or you have just won a battle, you will have to wait couple of minutes before you can use Auto-Match feature again.

Sure some may find such approach a bit unrealistic or limiting - but think about this from the gameplay persepctive - would you rather be fighting, or spending 5+ minutes looking for an opponent?

Quote:
Originally Posted by Konstantin Fomenko View Post
You just get them to play as the same race, in the same starting region. This will be close enougth when it comes to PvP.


Right now it`s around a minute, but we`ll most likely increase that to 5+ minutes


Yes, there are numerous caps - both overall population, army size, hometown population, resource cap for hometown and for your armies. Most of these caps can be increased by building, research, unit composition of the army, level of the army e.t.c...


The main problem here is a fair-play - so you can ONLY manually attack cities and armies of about same level (or number of units) as your Army. So on the target selection list, we`ll only show such players.
But during beta we might change that - if people want to attack stronger opponent - we`ll let them.



Yes, under player control. For example: Player can "Garrison" armies in his hometown. Garrisoned armies setup camps near the city (same RTS map), and can be controlled by the player. If player is attack these garrisoned armies will automatically relocate to the city - and there player will have control of all these units.
There that should clear some things up, I forgot about the list.

This is all from the thread in my sig, the first one. Media Section Orc MMO.
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Last edited by Josh Warner : 09-24-2009 at 10:44 PM.
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