Improving DoF Visuals - progress report.
During the next 3 months we are putting alot of resources into improving our visuals. Starting from adding all latest visual technology like HDR, Bloom and normal mapping to upping poly-count on some models from 500 to 5,000.
From time to time I`ll post screenshot or two here to show off our progress. And we have decided to really slow down production of new screenshots and video trailers until our visual upgrades are complete - I hope you can understand this decision after looking at the bellow screenshot and comparing it to the stuff you saw earlier.
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