Originally Posted by Konstantin Fomenko
Exactly the thinking behind our concept. We try to take away all the micromanagement from base building, evolving from BftME 1 interface, but at the same time free-building is essential for complex combat and economic experience. Again though we try to streamline the process, I`ll give you two examples.
Your peasants would always be able to build a fortified mining or lumber camp where it`s needed. And your soldiers will have the ability to build certain "structure" which we call Army Camp. Army Camps have multiple purpose, and can be user as either/and - healing, portable palisade fortress, siege weapons factory.
this just adds more stradegy to your game good job