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Reverie World Studios Forums - View Single Post - Emotions and Critical Strikes
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Old 07-20-2009, 10:17 PM
Aametherar Aametherar is offline
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Join Date: Jun 2009
Posts: 631
Aametherar is someone to look uptoAametherar is someone to look upto

Honestly I agree that having troops flee is annoying, knowing you have the advantage and watching your troops all start breaking and fleeing is annoying. I more like the idea I put up of capturing higher lvl units after the battles over based on actual kills then ransoming/sacrificing. Maybe you didn't kill them but captured them, it'd be more an aspect of mmo mode, not affecting in battle at all with stuff like fleeing.