Username:    Password:    Remember Me?         

Reverie World Studios Forums - View Single Post - Modding races
Thread: Modding races
View Single Post
  #6  
Old 07-16-2009, 06:49 AM
Andy Joslin's Avatar
Andy Joslin Andy Joslin is offline
Reverie World Studios - Lead Gameplay Scripter
 
Join Date: May 2008
Posts: 495
Andy Joslin is just really niceAndy Joslin is just really niceAndy Joslin is just really nice
Default

To elaborate on what I said earlier, a unit is simply a text file with a special extension (.fus). Its animations, textures, sounds, etc are all just files that the text file points to (eg T.Texture[1]="Art/name"). Editing any of our units or adding new ones is a matter of editing or adding a text file with some LUA in it.

Creating a race is a matter of creating a new folder called 'MyRaceName' in the Unit folder and creating some units in there, then adding a few things to point to that race in the interface files (almost all of our interface is just LUA code in text files, you can completely change our interface to be, say, a first-person x-wing view [random star-wars mod thought]).
Reply With Quote