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Reverie World Studios Forums - View Single Post - delayed to 2010
Thread: delayed to 2010
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Old 06-16-2009, 12:15 PM
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Joseph Visscher Joseph Visscher is offline
Reverie World Studios - Lead Level Designer, Senior Gameplay Programmer, 3D Animator, 3D-2D Artist.
Join Date: May 2007
Location: Canada B.C.
Posts: 1,279
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Originally Posted by Darvin View Post
This is actually mirroring the late-stage development of Sins of a Solar Empire. Seeing as that game was fricken awesome, that's not a bad thing at all.
Was Frikken awesome? Did it die? Isn't there people still playing it? We don't want a game that dies after 2 months when the hype and support for it fades(like most games from large greEAdly publishers), we want a game that will be recognized as a 'Good Game' even 10 ten years from now *cough* Starcraft *cough*.

Still though, I was hoping to see it in stores this year. Will be a honor to have my name in the credits of something because you gave the people something fun, just picture someone coming home from work, tired and depressed, sits down, starts playing and having fun kicking someone's butt, burning their stronghold to the ground pillaging everything.
That is what games are for, an Antidepressant, also known as 'Fun'. One Smile at a time.

(In a stupid commercial voice)
Have you tried Fun? And now for a limited time offer, We have a Fun Guarantee, if you are not 100% satisfied with Fun, send it back for a full refund.

Seriously, all of you will just have to wait it out, we aren't going anywhere, but Dawn of Fantasy is.
Joseph B. Visscher - JBV3737

Bugs aren't the problem, figuring out how to fix them is.