Pause features have a dubious other side. They all too easily become crutches for players, and become that "panic button". Then, when those players decide to go online, their panic button is gone and they are completely overwhelmed. This can be a serious turn-off. There's no questioning that it makes the game much easier to play, but the question is whether the tradeoff is worthwhile.
That said, multiplayer "time outs" are fairly standard in most games. The time out feature is usually turned off in competitive modes (or restricted), but is useful in friendly or network matches. You are unable to give orders during a time-out, as they are meant for convenience purposes, not to ease gameplay.
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