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Thread: Balance?
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Old 05-27-2009, 04:23 PM
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Darvin Darvin is offline
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Balance is a very touchy subject to say the least.

A typical E-Sports Definition:
The variation in strengths and weaknesses of any given faction are subtle enough that the outcome will be reflected by the skill of the player and not the map or factions selected.

Fairly simple; make the factions and maps as varied as you like, but at the end of the day a match should boil down to who was the better player, not who picked the "right" faction. Starcraft is the poster-boy for this definition.

However, it leaves two outstanding omissions. The first is that of player skill levels. It may be that two players of very high skill find the game balanced, but two players of very low skill it may not be. Some techniques may not be available to those of moderate micromanagement, which changes what strategies work and how well they work.

The second issue with the definition is that it leaves open the issue of over-used and under-used units. It may be there is one and only one strategy available in many situations, or that one strategy is viable in all situations. Many people would not consider this balanced, and a perfect example is the mutalisk of Starcraft.