Originally Posted by fyro11
So, my rangers are meant to be on high-alert atop the battlements of the castle, as the assaulting army marches ever closer now visible on the horizon
In which case they wouldn't be idle? They would be on guard duty? Perhaps they could restrict those animations for people on duty on battlements and on guard... Perhaps even a system where guards are assigned a role and they each spend X amount of time on and off guard? That would also add an element of strategy to attacking if its a surprise attack, strike during the changing of guards...
Or is that too hopeful of a game?