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Thread: Anti-aliasing?
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Old 05-13-2009, 01:35 PM
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Joseph Visscher Joseph Visscher is offline
Reverie World Studios - Lead Level Designer, Senior Gameplay Programmer, 3D Animator, 3D-2D Artist.
 
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Quote:
Originally Posted by Neotyguy40 View Post
Also, may I ask what is the current average fps you get on the game with your development computers? I would like to at least have 30 fps at minimum, and anti-aliasing takes up alot of GPU power...
Fps depends on the map and how much your looking at, currently for me average from map to map i'd say maybe 80-100 fps

Geforce 9600 GT 512 mb, 675 mhz core
AMD 6000+ duel core 3.0 ghz
2 gb ddr2 ram.

(Wiki Alert)
To my knowledge, which isn't that great when it comes to anti-aliasing is that a game can either have anti-aliasing or HDR / Bloom / MIP Images / Normal Maps, and having all 5 is either impossible, very hard or useless.
When we adjust and tweak HDR and our MIP Images along with Normal Maps, the outcome might make it just as good as anti-aliasing.
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Bugs aren't the problem, figuring out how to fix them is.
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