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Thread: Unit Space
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Old 04-24-2009, 10:26 AM
Gigz Gigz is offline
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Join Date: Apr 2009
Posts: 27
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so it will be more like medieval total war were they try to avoid merging mesh as much as possible but take priority of pathing and combat , but how u guys are taking the angle on walls and narrow paths ?
Yes Im the Gigz from Atlantica Online among other games :P

Last edited by Gigz : 04-24-2009 at 10:34 AM.