Username:    Password:    Remember Me?         

Reverie World Studios Forums - View Single Post - Unit Space
Thread: Unit Space
View Single Post
Old 04-05-2009, 01:12 PM
Feweh Feweh is offline
Senior Member
Join Date: Apr 2008
Posts: 168
Feweh has fair reputation

Originally Posted by Konstantin Fomenko View Post
We try to have units hold their collision radius,

But if there is a pathfinding conflict - for example a bunch of your units are blocking your gateway - your and ally units will be able to go "through" them - but it`s not as noticeable - and I think we`d rather have that than pathfinding conflicts. Keep in mind that if you still can block the path against enemy units though.
Nicee, thats exactly what i wanted to hear