Originally Posted by Konstantin Fomenko
Yeah, so for example - getting your army to a quest location in a different region might be difficult, as your army might be attacked once in each region it passes. Your army does have an option to either pay some gold to the attacking player, or drop part of the resources it`s carrying and make a run for it.
Can you set up traps? IE move an army to a "region" and then order them to hide and wait for an incoming army, and when it comes automatically attack?
I read about the "forest orcs" and that they were good with setting up deadly traps for the enemy
Can you do this? go to a forest, set up a trap with maybe hidden archers and/or actual snares(the original star wars Ewok net trap
) and stuff and await a marching enemy army?