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Old 03-29-2009, 05:40 PM
LordSlayer LordSlayer is offline
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Originally Posted by Phylast View Post
There are a few easy ways to compensate for this mismatch such as adding high resists to non-naval based ranged damage, adding health to all naval units, etc. Just something to keep in mind when planning out the naval units.
Or you could just give ships huge resist against weak projectiles (arrows, javelins and any other that might be included) and standard infantry melee damage (a normal soldier with a sword should not be able to destroy a ship without serious time investment)
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