Originally Posted by Andy Joslin
I could do something *kind of* like that with unit scripting relatively easily, actually.
Have the ogre play pick up animation, make unit play being picked up animation. Then remove the unit, create a projectile with the unit's graphic, and have the ogre throw the projectile. Give the projectile low accuracy and high splash damage.
Besides the animation work, not too hard.
That sounds so simple it makes me wanna do it
No really, I totally get it