Originally Posted by Andy Joslin
I could do something *kind of* like that with unit scripting relatively easily, actually.
Have the ogre play pick up animation, make unit play being picked up animation. Then remove the unit, create a projectile with the unit's graphic, and have the ogre throw the projectile. Give the projectile low accuracy and high splash damage.
Besides the animation work, not too hard.
wish i coudl do such scripting >.< ah well i have years ahead of me, maybe sometime in the future