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Old 03-28-2009, 05:28 PM
nickson104 nickson104 is offline
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Quote:
Originally Posted by Andy Joslin View Post
I could do something *kind of* like that with unit scripting relatively easily, actually.

Have the ogre play pick up animation, make unit play being picked up animation. Then remove the unit, create a projectile with the unit's graphic, and have the ogre throw the projectile. Give the projectile low accuracy and high splash damage.

Besides the animation work, not too hard.
sounds cool wish i coudl do such scripting >.< ah well i have years ahead of me, maybe sometime in the future
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