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Reverie World Studios Forums - View Single Post - lots of questions
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Old 03-24-2009, 04:13 AM
Ginko Ginko is offline
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Join Date: Mar 2009
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I missed if there was anything written, but will units have the possibility to cause collateral damage? IE: siege weapons, archers, breath weapons, magic?
i think this is a must, siege weapons should be used to shoot walls, and not in the middle of the battlefield

I didn't find any information if there was going to be any prolonged fatigue after defending an attack. For instance if the walls don't encompass found producing foundries, will the stronghold dwindle in luster after two hours of game play siege (approximately one in-game-week) and no break? Could be an interesting options to make a push for caravans to come in every 30 minutes or so.

This also lends to the idea of scorched earth. I'm not sure how the resource gathering is going to progress in game, but there should be a way to slow to the progression.
fatigue will be a universal thing im guessing.. every unit gets fatigued.. like in the Total War series
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