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Thread: Decisive Force?
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Old 02-27-2009, 11:48 PM
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Darvin Darvin is offline
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This topic isn't about balance whatsoever. This topic is about gameplay mechanics. Just because other games do it that way doesn't mean it should be that way. As I stated in my original post, there are numerous gameplay reasons why this isn't favourable.

First, you have the steamroller effect, where if you lose one major battle it's effectively impossible to recover because the enemy's force is so large that you cannot raise a comparable one that can even slow it down. Secondly, you have the issue that the need for decisive force prevents you from splitting up your army, reducing tactical options (ie, divide and conquer).
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