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Old 02-19-2009, 11:36 PM
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Danny Vink Danny Vink is offline
Reverie World Studios - QA Tech Lead & Media Team Lead
 
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--- Added February 19, 2009
Q. Is the MMO portion of the game pay-to-play (monthly fee) or free-to-play (no monthly fee)?
A. There is no cost to play in MMORTS mode.

--- Added February 20, 2009
Q. Will you be able to see other players on the world map during MMORTS mode?
A. Not all the time - and what you`ll see on the World map is gonna be 1/100th of all user activity. We will show armies and cities allied to the player - and perhaps units and cities which the player can immediately fight against - that would already be enough to fill the world map. Also stuff like your player armies or cities under attack might be shown as well. For example, your army of Level 5 is in Wold Region. There are 500 total player armies and 200 cities in the Wold Region. Out of all of these, only 300 armies and 70 cities are close to your army's level and can be engaged.

--- Added February 22, 2009
Q. How are projectiles handled in Dawn of Fantasy?
A. Projectiles in the game are all simulated. An archer's range will be quite large, although the farther away you are the less accurate your archers become. The same physics apply to any increase in height, but unlike some games, Dawn of Fantasy is much more realistic in this aspect. If you have an archer on a mountain a hundred miles high, you won't be able to shoot across the map accurately. Projectiles do not follow their targeted unit seen in many other games.
We are still deciding about friendly fire with projectiles. right now, arrows ignore allies all together.
Right now also if the target is to far away for a semi direct shot or on the other side of the wall, archers will volley their arrows up in the air at a decent degree for a long range rain of inaccurate arrows.
Note:We are still debating if every arrow will cost a very small amount of wood to restrict overuse.
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Last edited by Alex Walz : 11-07-2009 at 01:40 PM.