Quote:
Originally Posted by Sharku
My definition of creeps is some random units that are hostile to all that can be killed for exp/gold. If we see some of these guys wandering around the map i'd be very happy. I guess wild animals like deer, elf, and bear could be considered creeps also, but these shouldn't be so vicious and act more as a food source.
Also, it would be cool if there were some neutral creeps, like nomads, going around the map and you could trade resources or gold with them. This may solve the mercenary problem and add a new market to increase economic wealth.
|
Wow I never thought of that. I really like that idea alot. I think the type of mad should determine the type of creeps you should get. Ex: ocean map. Creeps: pirates. That kind of thing would be cool because they would try to raid your ship but if you defeated them you would get alot of gold. Also depending on the creep to me should depend on the reward you should get. Ex: Pirates-gold, Wild men/hunters-food, mountain tribes (if they have some kind of mountain guys)-stone. That would be awesome.