I tend to agree that creeps distrated from fighting the real enemy in warcraft III, which is why I don't think they should play a prominent role in DoF.
I don't think wild animals that aren't capable of defending themselves (or only capable on a very rudimentry fashion) really qualify as creeps in the sense we're talking about them, even if they may technically be implemented no differently. Because it's a warcraft III term, creeps usually refers to warcraft III styled creeps; monsters that populate the map which are primarily a source of unit and hero experience. The same principle was applied in BFME, and because the monsters kept coming back they were often "farmed" by heroes who just waited around for the next batch to spawn.
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