Username:    Password:    Remember Me?         

Reverie World Studios Forums - Search Results

Go Back   Reverie World Studios Forums > Search Forums
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Showing results 1 to 12 of 12
Search took 0.00 seconds.
Search: Posts Made By: boondock5aint
Forum: Technical Support 02-21-2012, 01:28 PM
Replies: 2
Views: 338
Posted By boondock5aint
Not sure I'd rebuilt one since then might be...

Not sure I'd rebuilt one since then might be worth testing out
Forum: Technical Support 02-20-2012, 10:09 AM
Replies: 2
Views: 338
Posted By boondock5aint
Orc hut demolish bug

Just noticed this and wasn't sure if there was a thread on it already, had a look but for a techy i'm hopeless with forums! delete if needed

I have around 60 or possibly way more huts on my main orc...
Forum: Public Suggestions and Proposals 02-01-2011, 03:07 PM
Replies: 34
Views: 1,797
Posted By boondock5aint
i like the idea of being able to build and...

i like the idea of being able to build and destroy bridges from time to time, just simply for the fact i like being able to do more with the land in an rts other than just the town itself. The more i...
Forum: Public Suggestions and Proposals 02-01-2011, 03:03 PM
Replies: 57
Views: 2,587
Posted By boondock5aint
aye i like the sound of milder natural disasters...

aye i like the sound of milder natural disasters that affect simple things with journey times or income or build time. Slotting along side the dynamic world thread as well, they make the game more...
Forum: Public Suggestions and Proposals 02-01-2011, 02:58 PM
Replies: 50
Views: 2,818
Posted By boondock5aint
yeah fantastic idea, and agree with the not too...

yeah fantastic idea, and agree with the not too often, as i find with most games that have random events once you start seeing them every 5mins you see all of them withing 3hours of gameplay, which...
Forum: Main Square 02-01-2011, 02:41 PM
Replies: 31
Views: 1,010
Posted By boondock5aint
havent looked into it yet, but i doubt there wont...

havent looked into it yet, but i doubt there wont be a cap on it, at the very least there will be a cap on how much you can command in one travel across the map therefore limiting what you can take...
Forum: Main Square 02-01-2011, 10:30 AM
Replies: 495
Views: 18,406
Posted By boondock5aint
i just cant knock the orcs for being able to...

i just cant knock the orcs for being able to build freely, in an mmorts being able to see a design i layed out makes it feel more like its actually mine :P so orcs for me, minority woop woop :P
Forum: Public Suggestions and Proposals 02-01-2011, 10:19 AM
Replies: 794
Views: 43,997
Posted By boondock5aint
Vikings would be the first on that list id love...

Vikings would be the first on that list id love to see simply to set apart from other fantasy genres before adding the predictable races in like undead... dwarves....elves with different skin colour...
Forum: Public Suggestions and Proposals 02-01-2011, 10:04 AM
Replies: 46
Views: 1,726
Posted By boondock5aint
It should work well so long as the income of...

It should work well so long as the income of influance you can get from playing the game is high enough,

basically so long as you would call yourself a well above casual but not a hardcore player...
Forum: Main Square 02-01-2011, 09:44 AM
Replies: 25
Views: 855
Posted By boondock5aint
I recon (but still a guess) that it will be...

I recon (but still a guess) that it will be mainly around pvp and the "capital" NPC towns that are substantial and will require a decent team effort to conquer. While kitting out your battalions...
Forum: Media Fair 02-01-2011, 09:23 AM
Replies: 58
Views: 7,406
Posted By boondock5aint
Feeling pretty sure my decision has been made :P,...

Feeling pretty sure my decision has been made :P, the free building locations also swinging it to orcs for me. Like to be able to have a layout that feels like its actually mine :P not pre set. The...
Forum: Media Fair 02-01-2011, 09:10 AM
Replies: 53
Views: 9,123
Posted By boondock5aint
brilliant thread to get a general overview how...

brilliant thread to get a general overview how the game ticks. It is also made clear how much thought has gone into the mechanics of the game. After playing other mmorts attempts this one definatly...
Showing results 1 to 12 of 12

 
Forum Jump

All times are GMT -6. The time now is 06:27 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.