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Search: Posts Made By: Phylast
Forum: Main Square 07-01-2009, 10:48 PM
Replies: 71
Views: 3,599
Posted By Phylast
Hurray!

Hurray eagles!! I don't particularly like eagles, but any kind of creature in a landscape helps even the poorest quality graphics look good. With DoF's beautiful scenery stand out and be alive. ...
Forum: Main Square 06-27-2009, 10:12 PM
Replies: 7
Views: 695
Posted By Phylast
release date

When was this video clip taken from the game? It definitely looks like the video was made prior to the major graphical overhall that the game received in the past year or so. It could be just the...
Forum: Main Square 06-10-2009, 11:17 PM
Replies: 37
Views: 2,562
Posted By Phylast
Mmorts

One of the appeals of general MMO games is that the player is able to develop a character/ avatar and the work that the player puts forth reaps rewards of strength and power. This hero class squad...
Forum: Main Square 06-10-2009, 11:02 PM
Replies: 46
Views: 2,890
Posted By Phylast
totally not as involved

My buddies aren't as psyched as I am, and they're not forum checkers or anything of the sort. Would be glad to bounce ideas off of them because they're not as hardcore about RTS games allowing a...
Forum: Main Square 06-09-2009, 01:20 AM
Replies: 37
Views: 2,562
Posted By Phylast
experience distribution

I guess I couldn't ask for much better. I don't remember where it was said in the forums, but one of the mods said that squad experience progression has a probability to create instances like in the...
Forum: Main Square 06-09-2009, 01:04 AM
Replies: 26
Views: 2,233
Posted By Phylast
makes me wish

Makes me wish I possessed the capital to fund such a gaming expedition. You need 40 guys working full time for 2 years to make me the game that I'll never stop playing? Here's a blank check... ...
Forum: Main Square 06-09-2009, 12:54 AM
Replies: 46
Views: 2,890
Posted By Phylast
buddies

My buddies keep asking me, "When is that game coming out that you showed us? It looked awesome." I can't wait.
Forum: Main Square 05-31-2009, 02:30 PM
Replies: 37
Views: 2,562
Posted By Phylast
So that means?

So that means that the main battle will begin to revolve and focus around the heroes instead of the siege? I'm sure you guys have realized that the more powerful and useful a unit is, the more...
Forum: Public Suggestions and Proposals 04-03-2009, 03:51 PM
Replies: 102
Views: 7,170
Posted By Phylast
choices

So the player gets to choose where buildings are being built?
Forum: Main Square 04-03-2009, 01:38 AM
Replies: 92
Views: 6,198
Posted By Phylast
Hannibal of Trees

The entire Orc race would be something like a race Hannibal Lectre in the tree world. They scorch the Earth that they inhabit. Also, can you imagine entire structures made out of humans? I believe...
Forum: Public Suggestions and Proposals 04-03-2009, 01:33 AM
Replies: 102
Views: 7,170
Posted By Phylast
potential strategy design flaw

As I was ogling over the beautiful new screen shots you guys posted, I remembered that the towns for the most part aren't going to be able to be customized by the player. I could have this wrong,...
Forum: Public Suggestions and Proposals 04-01-2009, 01:43 PM
Replies: 11
Views: 1,610
Posted By Phylast
cheesy

Granted, the voice in the trailer is a little cheesy, but I believe it's AWESOME. I did make me laugh when the guy is describing the aspects of the game, but at the same time it got me really...
Forum: Media Fair 03-31-2009, 12:01 AM
Replies: 278
Views: 24,878
Posted By Phylast
pat on the back

Who can I give a pat on the back for creating the weather features? Even in .jpeg form it is beautiful, can't wait to see it in motion.
Forum: Main Square 03-30-2009, 12:16 PM
Replies: 47
Views: 4,478
Posted By Phylast
heroes

Will heroes requires a lot of attention? Meaning, for a hero to be effective, will I need to manage most of their actions constantly? Kind of like in Warcraft 3?
Forum: Main Square 03-29-2009, 10:10 PM
Replies: 46
Views: 4,048
Posted By Phylast
yep

That's what I meant.
Forum: Public Suggestions and Proposals 03-29-2009, 12:19 PM
Replies: 30
Views: 2,380
Posted By Phylast
Warhammer 40,000 Dawn of War

The Original Warhammer 40,000 Dawn of War has units that do something of the sort. These specific units grab smaller infantry, tear them apart and throw them into crowds of other units nearby. They...
Forum: Main Square 03-27-2009, 03:33 PM
Replies: 46
Views: 4,048
Posted By Phylast
great

Sounds great. Most games allow land units (normally ranged units) to damage naval units. Usually the ground units that are able to attack the naval units tend to do massive damage to the naval...
Forum: Main Square 03-26-2009, 11:12 PM
Replies: 46
Views: 4,048
Posted By Phylast
naval units

Are there still going to be naval units/ battles? I've haven't seen anything on this at all. Also if there are naval units, how would the resources that each band takes out be able to be spent (I...
Forum: Public Suggestions and Proposals 03-26-2009, 11:01 PM
Replies: 30
Views: 2,380
Posted By Phylast
system hog

based on the number of units that I've seen in previews, adding ragdoll physics to every unit would be a heavy burden. Once again though, is there a non-cheesy way to have units fall off a wall...
Forum: Public Suggestions and Proposals 03-25-2009, 04:48 PM
Replies: 14
Views: 1,460
Posted By Phylast
stereotype

Isn't the idea behind loading goblins into catapults an orc/ goblin lore stereotype? I vaguely remember Magic the Gathering cards that exhibited such nonsense. I thought it was hilarious on it's...
Forum: Public Suggestions and Proposals 03-25-2009, 04:45 PM
Replies: 14
Views: 1,460
Posted By Phylast
excellent

I like the idea. Could even make the function a regional ability, as in only in certain regions can this skill be accessed. Like near Mountains or whatever.
Forum: Public Suggestions and Proposals 03-25-2009, 09:15 AM
Replies: 30
Views: 2,380
Posted By Phylast
civ 4

Civ 4 looks beautiful, what are you talking about? My whole point was to find out if it would be easy to show units falling off of a wall every so often.
Forum: Public Suggestions and Proposals 03-24-2009, 03:54 PM
Replies: 14
Views: 1,460
Posted By Phylast
more terrain

I know you guys are going to have gore and bodies laying around, snow building up on the ground, but are there going to be any semi-permanent imprints left on the terrain after a building burns down,...
Forum: Public Suggestions and Proposals 03-24-2009, 03:46 PM
Replies: 30
Views: 2,380
Posted By Phylast
ragdoll

Ragdoll physics would be amazing to see blasts from catapults, knockbacks, etc. I suppose making each unit have a fall animation would be a bit much. I was just thinking more along the lines of...
Forum: Public Suggestions and Proposals 03-24-2009, 12:07 PM
Replies: 198
Views: 10,543
Posted By Phylast
More Questions

What about Kamikaze units that do either a massive amount of damage to a single unit/ structure or a considerable amount of damage to a small area? I believe the Lord of the Rings movie showed an...
Showing results 1 to 25 of 32

 
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