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Search: Posts Made By: Chris
Forum: Main Square 11-17-2011, 12:30 AM
Replies: 13
Views: 1,005
Posted By Chris
Community teams splitting up very quickly (and...

Community teams splitting up very quickly (and possibly more than once) is a very common phenomenon. Communities don't really have a screening process, so you end up with a lot of people with their...
Forum: Main Square 11-16-2011, 03:20 AM
Replies: 13
Views: 1,005
Posted By Chris
Also, you want more behind the scenes...

Also, you want more behind the scenes information?

There was another project started around the same time and it was a little bit tense between the teams those early days, since both developed a...
Forum: Main Square 11-16-2011, 12:50 AM
Replies: 13
Views: 1,005
Posted By Chris
That was Micah Hymer, who used to lead this...

That was Micah Hymer, who used to lead this project back in the day (the same guy who is tribal_warrior in that forum thread).





Thanks and yeah, there were names we threw around back in the day....
Forum: Main Square 11-14-2011, 06:09 PM
Replies: 13
Views: 1,005
Posted By Chris
That Time Capsule is really nice, I did not know...

That Time Capsule is really nice, I did not know it existed! It's great to see the 3D artwork I originally made (it's the whole 2003 period there). We had more 2D pictures back in the day, but most...
Forum: Main Square 11-14-2011, 06:46 AM
Replies: 13
Views: 1,005
Posted By Chris
I also managed to find the very beginning of this...

I also managed to find the very beginning of this project right here (http://aok.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=4&tn=26786&f=,,,&st=0). It has few references to what the...
Forum: Main Square 11-14-2011, 05:44 AM
Replies: 13
Views: 1,005
Posted By Chris
Wink Congratulations to Reverie!

I am impressed, you actually got it published and released! Imagine my surprise to see it for sale in Finland while I was visiting my girlfriend. It was right there, on the shelf, a game among games....
Forum: Main Square 09-13-2007, 09:05 AM
Replies: 38
Views: 3,224
Posted By Chris
Well I agree that more detailed units are always...

Well I agree that more detailed units are always lovely. I love detail in characters and units quite a bit, but they are secondary to the gameplay and atmosphere itself. For example, Company of...
Forum: Main Square 09-12-2007, 01:29 PM
Replies: 38
Views: 3,224
Posted By Chris
What really really hurts DoF at it's current...

What really really hurts DoF at it's current state is it's numerous 'graphical upgrades' that have happened few years after few years and it's Photoshop look. By that I mean that nearly all textures...
Forum: Main Square 09-07-2007, 03:50 PM
Replies: 147
Views: 7,511
Posted By Chris
Almost, the basic yellow smileys were the first...

Almost, the basic yellow smileys were the first units in this engine John had programmed (back then it was all 2D in fact). Thud was an emoticon from either our very first or the second forum and he...
Forum: Traveler Introductions 09-07-2007, 02:16 PM
Replies: 2
Views: 878
Posted By Chris
Chris here

Not new or anything like that, but new to this particular forum. I remember registering in half a dozen Reverie forums up to this day :)

Anyways, an ex-art director of Reverie and current lead...
Forum: Main Square 09-07-2007, 02:12 PM
Replies: 147
Views: 7,511
Posted By Chris
I see all those fizzly unit lists and realize...

I see all those fizzly unit lists and realize that an integral part is missing from those lists, the very key to the projects success. But I have no idea what it is.



Somewhere else in the world in...
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