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Search: Posts Made By: Hoenir
Forum: Public Suggestions and Proposals 09-25-2007, 12:16 AM
Replies: 50
Views: 3,834
Posted By Hoenir
In the end, this is a question of how to handle...

In the end, this is a question of how to handle game files. A system needs to be established with different folders for each mod and there needs to be a way to "override" the original game...
Forum: Public Suggestions and Proposals 09-24-2007, 04:26 AM
Replies: 50
Views: 3,834
Posted By Hoenir
I think the way Battlefield handles mods is quite...

I think the way Battlefield handles mods is quite good.
Forum: Main Square 09-24-2007, 04:13 AM
Replies: 71
Views: 6,839
Posted By Hoenir
It is already built in though it's preliminary...

It is already built in though it's preliminary atm.
Forum: Main Square 09-24-2007, 04:00 AM
Replies: 126
Views: 6,606
Posted By Hoenir
The problem is the engine has to support...

The problem is the engine has to support this.
But I think you could circumvent the problem by creating a new unit and removing the corpse rather than really resurrecting the dead unit.
So I'd say...
Forum: Main Square 09-20-2007, 12:00 AM
Replies: 167
Views: 7,555
Posted By Hoenir
Exclamation Job Offerings

http://www.gamedev.net/community/forums/topic.asp?topic_id=463112
Forum: Main Square 09-19-2007, 05:47 AM
Replies: 72
Views: 4,434
Posted By Hoenir
So this probably means yes ;)

So this probably means yes ;)
Forum: Main Square 09-14-2007, 10:52 AM
Replies: 71
Views: 6,839
Posted By Hoenir
Replays are currently tested. At least recording...

Replays are currently tested. At least recording the user's input.
Forum: Main Square 08-22-2007, 07:35 AM
Replies: 42
Views: 4,027
Posted By Hoenir
Yeah especially clans would form huge, powerful...

Yeah especially clans would form huge, powerful empires and smash weaker players collectively.
Forum: Public Suggestions and Proposals 08-22-2007, 01:48 AM
Replies: 46
Views: 3,417
Posted By Hoenir
Yeah but maybe someone has an idea to support...

Yeah but maybe someone has an idea to support them in this decision.:)
Forum: Public Suggestions and Proposals 08-21-2007, 05:18 PM
Replies: 46
Views: 3,417
Posted By Hoenir
The question is how to store this read-only...

The question is how to store this read-only option. If you just store it as a flag somewhere in the map file, someone changing this bit could then edit the map.
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