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darath 08-27-2007 05:54 AM

map sizes
 
will the map on the dof web be split into sections for the game or played all at once

Darvin 08-27-2007 01:10 PM

From what we've heard, individual battles are all instanced, so you're probably looking at a square region with set boundaries.

Joseph Visscher 08-29-2007 02:06 PM

Depends on the map, althought most maps are masive; I would say maybe 2-5 times biger then bfme1-2/cnc3 maps

SPARROW94 08-29-2007 02:16 PM

<<>>

Darvin 08-29-2007 08:31 PM

Quote:

Originally Posted by Konstantin Fomenko

Max zoom out:





Since our maps vary greatly in size I`ll have to describe it myself by giving a few examples from standard skirmish gameplay.

Map with two player towns on it would be around 6 by 6 max zoomed out screens.

Map with four player towns - 9 by 9.

With 6 player towns - 11 by 11.

With 8 - 13 by 13.

I found that pretty informative, myself.

Ndition 08-30-2007 12:59 PM

We all love huge maps don't we? :D

The Witch King of Angmar 08-30-2007 03:13 PM

Quote:

Originally Posted by Ndition (Post 1537)
We all love huge maps don't we? :D

Yes indeed. I love them when they have huge castles too. You kow what would be cool? A map with all abandoned castles that you have to capture and then fight. Oh another question which I think might have been asked, (if so sorry for double posting) can you take the remains of an enemy castle and build it up into another castle for your army?

Thanks

Darvin 08-30-2007 05:54 PM

I've always felt that buildings should leave behind ruins, and those ruins should in turn impart a discount if you build over them (re-using the destroyed structure, so to speak). Being able to capture walls should go without saying.

Super Nova 08-30-2007 06:21 PM

Or u could Loot the ruins to get more resourses.That is if u dont want another castle.

Just like on Supreme Commander

Darvin 08-30-2007 06:47 PM

I don't think stone foundations are exactly worth money. I think being able to assume control of a base would be nice, but being able to liquidate it into resources could only feed what's commonly referred to as the "steamroller" effect, where the momentum from one victory inevitably leads to the next, resulting in imminent defeat for one player.


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