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-   -   Patch # 25 F - Last of Empire Patches... (http://www.reverieworld.com/forums/showthread.php?t=9036)

Konstantin Fomenko 04-27-2014 06:09 PM

Patch # 25 F - Last of Empire Patches...
 
Dear Players,

We have one last patch in the Empire Patch 25 series for you today. Once again fixing and improving various areas of the game.

And we are proud to say we have finally solved out of sync issues in multiplayer, as well as greatly improved unit behavior on walls. In addition this patch includes over a dozen of other great fixes and improvements.

Following this patch we are taking a small break from patching, and might only continue during the second week of May. We are glad to see some many of you are enjoying the game and building your Empire - see you on the battlefield!


Patch # 25 F

::::: Major Fixes and Additions:::::
-Fixed major Out of Sync issues in multiplayer
-Pathfinding changes to unit behavior fighting on walls
-Fixed last instance of GUI breaking on using abilities
-Fixed issues with some units missing on Vassal town defence

:::::Minor Fixes and Additions:::::
-Update World Map water art
-Fixed alliance invites not resetting
-Fixed closing of palisade gates at small NPC town sieges CoOp
-Fixed exploit with elven tree plots multiple buildings
-Vassal town that runs out of resources will stop trade and will notify player
-Fixed loading screen tip text position
-Increased length of allowed army names
-Fixed mill death animation
-Fixed archers damaging walls
-Fixed Serepha Moota Vassal garrison

:::::Balance Adjustments:::::
-Changed PvP army strength search criteria to 10% range

Konstantin Fomenko 04-27-2014 06:14 PM

Patch is live! Don`t forget to restart Steam to download.

miklos1 04-27-2014 08:09 PM

first lol. sounds good Kon

Svulnar 04-27-2014 08:37 PM

Is the issue with the units that died mucking up your armies unit count fixed as well? Kinda making it hard to do any sieges without making them extended ventures with that bug present.

Reaver 04-28-2014 07:12 AM

any news on the resource bug i've been *****ing about for a while? i redownloaded the main client and the steam client, and its still there on both.

macpharlan 04-28-2014 02:10 PM

coop troop threshhold
 
What are the final numbers on coop army invite, what range do they have to be in?

Also, for coop quests, what are the parameters? (unit number and troop threshold?)


Thanx a bunch for promptly fixing the coop multiplayer

drbabylove 05-08-2014 03:26 PM

hey
 
why we cant call for help whn u in battle , yell said tht yell was going to add it to the game

Reaver 05-09-2014 05:02 PM

Quote:

Originally Posted by drbabylove (Post 87883)
why we cant call for help whn u in battle , yell said tht yell was going to add it to the game

Why can't* we* call for help when* we are in battle*, you stated* that* you* were* going to add it to the game.

Fixed for you friend, no google translator needed!

blackbee045 10-18-2014 12:32 AM

Kinda making it hard to do any sieges without making them extended ventures with that bug present.



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Zanelong453 10-19-2014 01:01 PM

Reaver, not sure how you are playing on the "main" client, people should only be able to access the game through the steam launcher at this point as far as I know.


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