Patch # 25 B - Fixing Our Empire
As it often happens with huge expansions like Empire, there are bound to be some bugs and issues on the release day. However - we couldn`t imagine things would get so bad. Our team worked non-stop for the past night to resolve all of the main issues with the early Empire release.
And I`m happy to say - we should have a smooth bug free gameplay to show for. Please accept our sincere apologies. If Empire expansion have caused you to lose any assets - like Armies e.t.c - please let us Moderators know and we`ll issue full compensation.
And so - introducing Patch 25 B - aside from fixing all the bugs reported by you, we also fixed mouse and unit control issues that so many of you asked for. We`ll have another patch fixing the last minor issues and adding some new cool Empire content on Monday.
Patch # 25 B
::::: Major Fixes and Additions:::::
-Fixed Mouse and Unit Control lag
-Fixes all issues with losing Armies in NPC sieges
-Fixed issues with missing resources in NPC siege
-Fixed various issues with World Map GUI breaking
:::::Minor Fixes and Additions:::::
-Paying off during Vassal Town PvP defence - will loose town
-Fixed Recruit Units button not working in some NPC towns
-Polished Intro Menu GUI
-Fixed various issues with Dwarven Rifleman Skill Points
-Fixed Vassal town counting in Profile window
-Human Market building now trades 500 resources at once
Patch is Live!
GJ, fast responce
ya i didn't expect anything till monday, GJ
We are getting better at this:)
Another patch on Monday morning.
hey while your patching and doing goofyness, can you guys consider adding in an animation to show how long is left on a wizards spells cooldown, add something in that lets you select your armies on the world map without having to find them, add in a trade system that lets you ferry resources automatically from vassals to your main city, and then maybe double the homelands natural res cap so it wont implode when all the res hits it. Add in a global ranking system to show the top Renown, most wins, most losses, largest army, etc. Add in more guild ranks. Add in a few more main hero options, like instead of the default melee guy you can pick from 2-3, each with different abilities or something.
And could you guys consider selling cosmetic changes for real money? like special skins for elite units or buildings or something, you guys need another source of income beyond game sales man, i can't fathom how you guys stay afloat.
and finally im gonna respam this idea "Also, any plans on making unit upgrades for orcs cheaper as the buildings level up? other races units get cheaper if you upgrade their buildings, but for orc units, like slayers impalers and beserkers, there is almost no benefit to leveling the building other than higher level base troops. I think that its not fair to orcs that our units are a flat rate when we are supposed to be able to spam them! please consider implementing this."
I'm not a developer so i honestly can't say how easy/hard these would be, but these all seem like relatively small changes that would go far towards improving the game.
Cosmetic changes for real money is something we are considering - I can`t reveal the details yet, but lets say - sometime this summer.
And everything else u mentioned is planned, other than spell cool-down time (tech reasons), and sending resources from vassal to hometown - although does sound like a good idea... and something doable.
It would be a good idea to sell cosmetic stuff for real money. It would be a shame if you guys had to stop due financial problems.
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