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-   -   Jungles Of Aileanstria (http://www.reverieworld.com/forums/showthread.php?t=8905)

nightovizard 03-15-2014 05:45 PM

Jungles Of Aileanstria
 
These jungles are full of dangers, from swamps where many people drown, to monsters and beasts that are beyond imagination. Many explorers have encountered ancient ruins that are thought to be from a lizardmen civilization.
http://www.reverieworld.com/forums/s...ead.php?t=8895

these are supposed to be the lizardmen homelands as well as the ones of other giant lizards. (Kind of dinosaurs).
http://www.miniaturestudio.net/uploa...artikeya_H.png
I used bricks to build the custom ruins.
I used this as reference:
http://lustriaclog.files.wordpress.c...wallpaper5.jpg



Fennr993 03-16-2014 11:28 AM

Great thinking, hopefully th RW will make lizards in the next expansion.
BTW maybe you should create some lore, thats isn't similar to the lore of the lizardmen of warhammer

ReCoder 03-16-2014 01:11 PM

This is a nice concept, try to expand on it and like fennr said, make some lore! If you can 3d model & animate or know someone(s) that can perhaps make a few low-poly lizardmen and import them just for fun. That would really make you stick out from other scenario designers :)

nightovizard 03-16-2014 04:39 PM

1 Attachment(s)
Quote:

Originally Posted by ReCoder (Post 87044)
This is a nice concept, try to expand on it and like fennr said, make some lore! If you can 3d model & animate or know someone(s) that can perhaps make a few low-poly lizardmen and import them just for fun. That would really make you stick out from other scenario designers :)

I know how to do 3D models, but I'm used to make sci-fi things, not fantasy, also I'm not good at doing humanoid or beasts, in other words living things. I know how to do vehicles and structures though. I know a bunch of modelers and animators, but they are always busy :/

Despite that, thank you all for the suggestions :)

These are some of the latest models I did:
http://media.moddb.com/images/member...legroup2.1.jpg

where lizardmen land and other races land could be located:
http://www.reverieworld.com/forums/a...7&d=1395011560

ReCoder 03-16-2014 07:31 PM

Nice models! There are lots of tutorials on creating organics, I'm actually working on that for a school project at the moment. What software do you use? I may be able to point you in the direction of some good resources. While I like the location in the desolate area the fact that you put them in the two dwarf areas doesn't make much sense! Perhaps a map expansion would be necessary to incorporate them into the game world.

nightovizard 03-16-2014 08:22 PM

Quote:

Originally Posted by ReCoder (Post 87064)
Nice models! There are lots of tutorials on creating organics, I'm actually working on that for a school project at the moment. What software do you use? I may be able to point you in the direction of some good resources. While I like the location in the desolate area the fact that you put them in the two dwarf areas doesn't make much sense! Perhaps a map expansion would be necessary to incorporate them into the game world.

I use wings 3D and blender.

And i actually placed the new regions on blank sites as i used this map as base:
http://www.reverieworld.com/screenshots/worldmap.jpg

Decided to add the beastmen next to the dwarves regions as these regions are in the north and full of mountains, as well as far from civilisatio. also they have an entrance to the sea at the north. All this gives them a barbarian viking feeling, which is good in my opinion. This is a race i wouldnt place in another diferent continent.

Under the beastmen, you can find the undead, necromancers, vampire lords, zombies, skeletons etc... I decided to place them there for 2 reasons: 1 you know of the werewolf-vampire relation, thus i think the borders of both undead and beastmen should be connected. 2 there is a place called the deathlands next to it, perfect setting for them. They have an entrance to the sea on the south.

Then i decided to place lizardmen and insectoid men in a diferent continent at the other side of the great sea. These are the most "exotic" races, and they both live in the jungle and resemble aztecs and maians, so this new continent could be like south America.

Quote:

Originally Posted by ReCoder (Post 87065)
Insects are an interesting idea, although if we were to incorporate all of this I would think that we would expand the map, perhaps dwarves on the existing continent, and then expanding the ocean and adding navies and continent or large offshore island chain to add the other races. That would add a considerable amount of depth to the game. Perhaps even fishing fleets and maybe some new types of units to harvest resources from the ocean!

Indeed, with the new empire expansion, new world regions would be welcome. More towns and cities to conquer as well as new races and enemies.

And yes since naval units are going to be added, i would make a new continent separated by the great sea. Considering this, all races should have acces to the sea. This would bring brand new features to the game.

ReCoder 03-16-2014 08:35 PM

Not familiar with wings 3d but here's a good introductory tutorial for topology/organic sculpting. https://www.youtube.com/watch?v=opsKPCCFbr4 You should check out his other videos as well, I've learned a lot from him as well as just playing around with the program seeing what crazy stuff I could cook up.

nightovizard 03-17-2014 10:09 AM

1 Attachment(s)
Quote:

Originally Posted by ReCoder (Post 87068)
Not familiar with wings 3d but here's a good introductory tutorial for topology/organic sculpting. https://www.youtube.com/watch?v=opsKPCCFbr4 You should check out his other videos as well, I've learned a lot from him as well as just playing around with the program seeing what crazy stuff I could cook up.

Thank you very much I'll check it as soon as possible! :D

I also decided to make some changes to the ''hipotetical'' final map, the black dot points are possible fortress/cities/towns locations. Also take into account that Goblins, Dragons and Ogres aren't playable (Dwarves too, but just for now, they will be in the future). Goblins and ogres are part of the Orc army, and dragons are totally independent, although that every race can control its own dragons. Dwarf mercenaries are controllable by all races too. (not sure if this will be possible in the future)

you will notice I added Aileanstria:
http://www.reverieworld.com/forums/s...ead.php?t=8905

and the dwarf mines of Endhyr:
http://www.reverieworld.com/forums/s...ead.php?t=8900

Humans/siege machinery/horses
Elves/living plants/spirits/unicorns
Orcs/goblins/ogres/siege machinery/wargs
Dwarves/steam machinery/Halfling/gnomes/golems
Lizardmen/Dinosaurs/dragons/hydra/kobolds
Undead/skeletons/vampires/zombies
Beastmen/werewolves/lycans/minotaur/Saytrs/Centaurs/Harpies/Gorgons/other mutants
Insectoid men/Ants/mantis/scorpions/etc

so here is the map updated:

ElderDays 03-17-2014 10:54 AM

Wow you put a lot of great thought and work into these ideas. I'd like to give you a few more suggestions if you don't mind. First instead of ogres what if Bal Rattha was mainly populated bt human barbarians? They could be a small NPC faction with a few units that can be hired as mercenaries similar to the way dwarves are now. My next idea is for what is currently called the desolate hills to become a melting pot of monstrous humanoids. Along with goblins there could be trolls ettins gnolls (I know you said they seem a bit too much like werewolves but I love hyena men) and giants. Wizards are fairly active there so perhaps they created the creatures through magic or summoned them from other worlds. Again it would be an NPC region with interesting and dangerous new enemies with the possibility to hire some of them.

I still feel that lizardmen should be lumped in with dragons. The insect faction would certainly be unique but I think that might work against it. These are just my opinions though.

Awesome ideas maybe some day we will seem a few of them in game!

nightovizard 03-17-2014 11:30 AM

Quote:

Originally Posted by ElderDays (Post 87075)
Wow you put a lot of great thought and work into these ideas. I'd like to give you a few more suggestions if you don't mind. First instead of ogres what if Bal Rattha was mainly populated bt human barbarians? They could be a small NPC faction with a few units that can be hired as mercenaries similar to the way dwarves are now. My next idea is for what is currently called the desolate hills to become a melting pot of monstrous humanoids. Along with goblins there could be trolls ettins gnolls (I know you said they seem a bit too much like werewolves but I love hyena men) and giants. Wizards are fairly active there so perhaps they created the creatures through magic or summoned them from other worlds. Again it would be an NPC region with interesting and dangerous new enemies with the possibility to hire some of them.

I still feel that lizardmen should be lumped in with dragons. The insect faction would certainly be unique but I think that might work against it. These are just my opinions though.

Awesome ideas maybe some day we will see a few of them in game!

Well it wasn't me who decided Bal Rattha to be the homeland of the ogres, and who populated the desolate hills with lots of goblins. It is said here:
Reverie World Studios Design Doc. – Regional Descriptions
2011-2012 Reverie World Studios, INC.

BAL RATTHA
Terrain Type: Desert – Wasteland, with some empty lakes and lots of dying trees
Major Strongholds: None – this is not a player region
This is the home of ogres, who live here in such numbers that their morning bellows shake the desert sand with a sound like the world ending. Orcs have never sent their armies here, perhaps because there is neither a civilization to destroy nor riches to plunder. Thus Bal Rattha is left to ogres and exiles, and the latter rarely survive for long.

So at first it seems that region cannot be populated by barbarians, but I think that barbarians could be part of the beastmen, take a look:
http://3.bp.blogspot.com/-WqQKbTP7_4...0/IMG_7928.JPG
If these could become mercenaries just as dwarves it could be a nice addition. (Minotaurs are pretty much beastmen, so why not adding more?)

THE DESOLATE HILLS
Terrain Type: empty wasteland with hills and swamp
Major Strongholds: None – this is not a player region
It is unknown why The Desolate Hills are quite so desolate. In the Older Times, humans attempted to settle in the region, but their crops failed and their animals died. Some believe magic corrupts the earth, for the Order of the Deep is said to work their spells here, far from prying eyes. Perhaps the wizards have always worked to keep humans away, and perhaps it is partly due to their influence that goblins also populate these hills, a menace to any who travel through.

then desolate hills could have extra independent races too, maybe because of wizards as you said. but it mainly would be a goblin region, next to the dwarves ones, so expect some goblin-dwarf wars.

About lizardmen and dragons having some kind of relation, that's possible, but take into consideration that sssilistra is an independent dragon region:

SSSILISTRA
Terrain Type: Mountains with open volcanos and dead trees
Major Strongholds: None – this is not a player region
Sssilistra is dragon territory. Its landscape is the stuff of childhood fantasies, though few ever set foot in that wild and powerful place. Amidst the blackened trees, fires spew from the volcanoes, which rumble ever angrily.

So I think that Lizardmen could have dragons and hydras in their armies (as well as other giant lizards/dinosaurs)

But just like ogres and goblins have their own territory, and work together with orcs, dragons would have sssilistra, and would work with the lizardmen the same way orcs/goblins/ogres do. I wouldn't annex/add sssilistra region to the lizardmen empire though.

About the insect race, it is uncommon, and I don't know of any other race that could be a good replacement, maybe tritons? but these are amphibious so it could be a bit problematic to balance.

giants are too big to be a main race. Battalions of giants would create many balancing issues. Though I don't discard them at all as they could be a support race for a main race, the same way goblins and ogres support orcs. Maybe beastmen.

The other race I considered too, are daemons:
http://img2.wikia.nocookie.net/__cb2...loodletter.jpg
http://inkvizitor.hu/images/data/ima...aos-demons.jpg
But they have a huge relation with the fire element, and they remind me a lot the dragon race.

I don't know what the devs think about all this.


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