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Konstantin Fomenko 02-05-2014 06:15 PM

Patch # 23 B - Wizards Downgraded

Dear Players,

as we continue our work on a major Patch 24 - that should once and for all fix some of the worst issues in-game, we`ve decided to spend a few days on some of the other issues reported by you.

And while we only have a small patch for you today that doesn`t fixes major issues like PvP lag, crashes or sync problems, we think you`ll like the changes we have in store for you.

Patch 23 B fixes some of the more annoying issues including Wizard OP and introduces some smaller but highly requested balance changes and mini features.

We hope you`ll continue to enjoy the game for another week as we continue work on Patch 24 that should finally allow some of our players still experience issues in PvP to enjoy the game.

Patch # 23 B

:::::Major Fixes and Additions:::::
-Some of the Wizard spell effects greatly reduced, Wizard army pop and strength increased
-Wizard Spells no longer overlap - no benefits to casting two or three version of the same spell
-New reasons to defend your town - Defender gets 2X Crowns win or lose
-Limit of one of each type of Hero, Dragon or Wizard that can be added to an army
-Exploration View mode now gives crowns for clearing the map, from 1 to 5 depending on the region
-Daily Reward reminder pop-up

:::::Minor Fixes and Additions:::::
-Dragons and Wizards can no longer join scenario quests
-Fixed a bug with Attack Protection timer counting down in new city
-Killing Dragons in Sssilistra gives significantly more gold now
-Increased Orc building limit to 220, added message if over trying to build that
-Ogres in Bal Rattha start at Level 5-10, and are twice less likely to get tamed
-Dwarven Miners gather Gold automatically in Army Camp
-All races worker units count towards assignable workers in Army Camp

If Steam is not auto updating the game please follow these instructions
  • Right click on Dawn of Fantasy name in your library, and select Properties
  • Switch to Updates tab, and select - Always keep this game up to date
  • If it still doesn`t work turn Steam completely off and restart

Asylum 02-05-2014 06:18 PM

Good job kon, keep up the great work!

gorgos96 02-05-2014 06:30 PM

Wait what? Now we can have only one elit in an army ???? Dude you shouldve just added a counter for wizard and teach newbies how to deal them i fought against wizard including armies and always won niw wizards are probably useless...

Asylum 02-05-2014 06:31 PM


Originally Posted by gorgos96 (Post 86260)
Wait what? Now we can have only one elit in an army ????

Yes gorgo :-)

Konstantin Fomenko 02-05-2014 06:31 PM

You can have more than one elite unit - just not of the same type. So you can bring Wizard of the Wave, Wizard of the Calm and Royal Dragon. But you can`t bring lets say 3 Wizards of the Deep, or 3 Royal Dragons. This will stop a good deal of abusive PvP strategies.

Langor 02-05-2014 06:32 PM


Originally Posted by Konstantin Fomenko (Post 86257)
Patch # 23 B
:::::Major Fixes and Additions:::::
-Limit of one of each type of Hero, Dragon or Wizard that can be added to an army

Looks great other than one balance issue that might now arise. Defending cities will have an advantage with multiple wizards/dragons unless you also put in a measure for them when defending against sieges.

Konstantin Fomenko 02-05-2014 06:32 PM

Patch is livee!

gorgos96 02-05-2014 06:38 PM

But i always sieged makkada with two hydras man please dont do this this would make me stop playing the problem was only the fact that people didnt know how to deal with wizards ppl can handle 2 hydras in a pvp because an army with the same strength can deal these elites please i beg you dont do one type elite limit pleaseee i want to use 2 hydras in my army

Limb 02-05-2014 07:45 PM

Thank you!

axal011 02-05-2014 09:48 PM

I am very happy with this patch. Was getting aggravated having to fight 3 royals,or 3 of the same dragon/wizard. This brings more strategy to the field.

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