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Sharku 08-11-2007 08:29 PM

Creeps
 
What are your thoughts on creeps and what there purpose is in a game?

jap88 08-11-2007 08:42 PM

Creeps? As in like creepy people? :p

Silent_Lamb 08-11-2007 09:30 PM

Lol jap. I'm pretty sure there will be plenty of creepy people in the game.

If the heroes level then I can personally say I wouldn't want to see an abundance of creeps, that was one of the major problems with Warcraft3 multiplayer. Many people disliked the hero's because it became a, whoever rushes creeps fastest match. I think it can be done properly, and the MMO portion may be different due to the experience cap, but a handful of creeps would most likely be better than an army. And by army I mean the amount present in Warcraft 3 maps.

Bandits here, strong creatures there, it could be interesting, but then why not leave it to just your heroes experience combating enemy troops instead of wild wood land creatures or bandits. Still, as I said it could be done properly. I wouldn't mind it, but I also don't think creeps are all that necessary.

Joseph Visscher 08-12-2007 12:09 AM

I believe creeps will be less of an enemy and more of a food source. Although hopefuly we will see some wild bears and other beasts;)

Darvin 08-12-2007 12:34 AM

I tend to agree that creeps distrated from fighting the real enemy in warcraft III, which is why I don't think they should play a prominent role in DoF.

I don't think wild animals that aren't capable of defending themselves (or only capable on a very rudimentry fashion) really qualify as creeps in the sense we're talking about them, even if they may technically be implemented no differently. Because it's a warcraft III term, creeps usually refers to warcraft III styled creeps; monsters that populate the map which are primarily a source of unit and hero experience. The same principle was applied in BFME, and because the monsters kept coming back they were often "farmed" by heroes who just waited around for the next batch to spawn.

The Witch King of Angmar 08-12-2007 12:20 PM

Quote:

Originally Posted by Darvin (Post 1076)
I tend to agree that creeps distrated from fighting the real enemy in warcraft III, which is why I don't think they should play a prominent role in DoF.

I don't think wild animals that aren't capable of defending themselves (or only capable on a very rudimentry fashion) really qualify as creeps in the sense we're talking about them, even if they may technically be implemented no differently. Because it's a warcraft III term, creeps usually refers to warcraft III styled creeps; monsters that populate the map which are primarily a source of unit and hero experience. The same principle was applied in BFME, and because the monsters kept coming back they were often "farmed" by heroes who just waited around for the next batch to spawn.

I think only large animals like bears or dangerous animals like wolves should be used for food. Not like a squirrel you see running through the woods. I mean in reality how long would that last a civilization? Lol it wouldn't even feed one guy! To me large animals for food is the way to go.

kingtom256 08-12-2007 12:26 PM

tribes
 
I think tribes would be a good idea for creeps, haveing food and goldas a reward

Sharku 08-12-2007 12:49 PM

My definition of creeps is some random units that are hostile to all that can be killed for exp/gold. If we see some of these guys wandering around the map i'd be very happy. I guess wild animals like deer, elf, and bear could be considered creeps also, but these shouldn't be so vicious and act more as a food source.

Also, it would be cool if there were some neutral creeps, like nomads, going around the map and you could trade resources or gold with them. This may solve the mercenary problem and add a new market to increase economic wealth.

jap88 08-12-2007 12:58 PM

I think creeps are nice in the early game, for getting some experience, or a couple resources or whatever, however if they last too long creeps get kind of distracting from the main point of the game.

The Witch King of Angmar 08-12-2007 03:51 PM

Quote:

Originally Posted by Sharku (Post 1088)
My definition of creeps is some random units that are hostile to all that can be killed for exp/gold. If we see some of these guys wandering around the map i'd be very happy. I guess wild animals like deer, elf, and bear could be considered creeps also, but these shouldn't be so vicious and act more as a food source.

Also, it would be cool if there were some neutral creeps, like nomads, going around the map and you could trade resources or gold with them. This may solve the mercenary problem and add a new market to increase economic wealth.

Wow I never thought of that. I really like that idea alot. I think the type of mad should determine the type of creeps you should get. Ex: ocean map. Creeps: pirates. That kind of thing would be cool because they would try to raid your ship but if you defeated them you would get alot of gold. Also depending on the creep to me should depend on the reward you should get. Ex: Pirates-gold, Wild men/hunters-food, mountain tribes (if they have some kind of mountain guys)-stone. That would be awesome.


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