Patch # 18 - You Shall Not OOS
While work continues on the pathfinding and unit AI update, today`s patch is just as critical - as we introduce a new solution for our of sync and disconnection problems. Without bragging too much - we are confident that PvP and CoOp will never out of sync, or unexpectedly disconnect ever again. In addition we fix the major balance issue with unit strength, fixed over a dozen of smaller issues, and started on rebalancing all of game prices - starting with unit prices in this update. We hope you continue to enjoy the game, and if you are thinking about inviting a friend - there are just 4 days left in the summer sale, with this amazing 50% off deal on Steam.
Patch # 18
:::::Major Fixes and Additions:::::
-Trying a new solution for all OOS and disconnect issues in CoOp and OOS
-Fixed major issues with unit strength values calculations
-Rebalance of all unit production costs
:::::Minor Fixes and Additions:::::
-Fixed issue in PvP with AI or player units attacking each other on startup
-Fixed Knight Prey ability - now has a cool down
-Fix for several minor bugs with alliances
-Fix for a few minor errors reported by players
-Fix for rare Orc towns hero respawn error
-Fixed animation issues with new units
-Royal Dragon +25 strenght
-Red Dragon +15 strenght
-Green Dragon +10 strenght
-Haunter Dragon +20 strenght
-Ice Dragon +15 strenght
-Foot Knight -5 slash res -5 pierce res strenght +2
-Archer +50 food +80 wood
-Cavalier +210 food +150 good
-Crossbowman +175 food +50 wood +150 gold
-Halberdier +190 food +140 wood +200 gold
-Foot knight +350 food +500 gold +100 wood
-Mounted Knight +250 gold +250 food +100 wood
-Maceman +175 food +140 gold +100 wood
-Swordsman +165 food +250 gold +100 wood
-Elf formations cost greatly reduced, to just -30 stamina
-BladeStorm +200 food +200 gold +200 wood
-Enchanter +180 food +150 gold +100 wood
-GrandMaster +180 food +280 gold +100 wood
-Mounted GrandMaster +200 food +250 gold +100 wood
-Ranger +70 food +50 wood +100 gold
-Mounted Ranger +100 food +100 wood +300 gold
-Sentry +130 food +180 gold +100 wood
-Ogre +500 hp
-Berserker +400 gold +150 wood + 180 food
-Goblin Prowler +100 gold +50 wood +100 food
-Goblin Raider +150 food +100 gold
-Impaler +100 gold +50 ood +110 food
-Impaler Warg +190 food +200 gold +100 wood
-Labourer +50 food
-Marauder +200 food +200 food +50 gold
-Ogre +255 gold +490 food +500 stone +100 wood
-Slayer +190 food +160 gold +100 food
-Slayer Warg +190 food +200 gold +200 wood
-Warg +120 food
Good work guys, but any ETA on the path finding?
We should be able to give ETA later next week - as more and more issues and additions come up that we ended up working in. Sorry for the delay - but we really want to do this right.
I'm soo excited I'm going to die! That pathfinding, I pray to the gods of AI Pathfinding that it will be great!
Hope hope hope!
*does ritual to try and invoke the Pathfinding*
Has this patch been released? Can I go co-op sieging now?!?! :D
i remember a post by yourself konstantine stating pathfinding wont be ready until at least sept/october or around that time, does that still hold weight as i have a feeling your putting it in the siegeworks patch notes just to get people to stick around.
PvP still lags pretty bad. Was in a match not two days ago, my men were jerking around getting to their destinations. Had to bow out it got so bad.
Seriously, what is happening with pathfinding patch?.
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