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-   -   Siegeworks Expansion Is Coming... (http://www.reverieworld.com/forums/showthread.php?t=7698)

Konstantin Fomenko 06-13-2013 10:20 AM

Siegeworks Expansion Is Coming...
 
1 Attachment(s)
We are really excited to share the biggest news since Dawn of Fantasy: Kingdom Wars launched - the imminent release of the Siegeworks expansion on June 18th. The massive Siegeworks expansion will greatly enhance the gameplay experience in the Online Kingdom game mode and best of all, it is absolutely free! This is a way for us to give back to the community that has supported us over the years, and aided us in polishing and improving the game. Siegeworks puts a strong emphasis on expanding the game world, more than doubling the number of towns to attack on the world map, adding amazing new units to recruit, as well as introducing new Guild Alliance features.



Release Schedule
We had planned to release Siegeworks on June 24th, but changes in Steam's schedule have brought things forward a bit. While most of the Siegeworks content will still be ready in time, a few things will be slightly delayed. As such, we intend to release Siegeworks in three phases:
June 16th - (Early Access) - The majority of Siegeworks content released, giving everyone early access
June 18th - (Steam Promo) - Siegeworks launched on Steam with a big promotion, additional content and bug fixes released
June 26th - (Follow-up) - Delayed content and features added, and any issues raised since release addressed

What is in the release?
The release will contain most of the Siegeworks content and several of the features, including:
Towns - More than a dozen newly siege-able NPC towns, available both in solo and co-op mode in the Online Kingdom
Units - New siege-related units available to all players in the Market for a low price
Guilds - Basic Guild/Alliance creation and management features, allowing you to connect with friends and like-minded players
More - Various changes such as a new intro scene and logo

What is in the follow-up?
The follow-up to the Siegeworks release will include more content and features that are almost, but not quite ready, such as:
Pathfinding - A new pathfinding system that will greatly reduce lag and improve performance
Unit Positioning - a new system for positioning units and placing them on walls
Unit AI - redesigned combat with battalions fighting as one, as well as a smarter new unit AI
Alliance Additions - more Alliance features and benefits for greater socialization
More Units - additional siege-related units to give players more tactical options

Konstantin Fomenko 06-13-2013 10:25 AM

5 Attachment(s)
New Units Preview
Introducing some of the new units (but not all) that we are releasing as part of the expansion

Konstantin Fomenko 06-13-2013 10:27 AM

New Towns Preview

Doredale:


Felsing:


Durian Foss


Welgeth


Westerdale


Galehock


Bastra


Bringen


Dintalla


Ma Tinro


Mistra


Bilt'Rana


Freelan'Tal


Gel Rans'Ta


Serepha Moota



Valen'Tal

Leonid 06-13-2013 10:51 AM

One word: AWESOME!!!

ZvonimirG 06-13-2013 11:23 AM

This looks great!

Leonid 06-13-2013 11:31 AM

But I don't see any really new town in the preview. Those are old towns.


My bad, I misunderstood you.

ZvonimirG 06-13-2013 11:33 AM

Now they can be sieged :)

EnglishPlayer 06-13-2013 12:18 PM

i was reading the older announcement, and it mentioned 'territorial city control'. i assume that means being able to conquer and control npc towns rathar than conquering them and just allying with them. is this still coming in this expansion?

Warbs 06-13-2013 12:56 PM

looks good, i'm gonna wait until the pathfinding patch before i get into the game again though!

RsShadow 06-13-2013 01:17 PM

I just love this..


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