PATCH # 8 - Balance Part I
In our past patches we`ve concentrated on bug fixes, but now we think the time is right to change our focus and rework the game balancing from the ground up. Thanks for our community feedback, and especially help from community moderator Vicious - we are proud to present our new patch - with impressive list of balancing changes. We plan to continue balancing the game next week - reworking abilities, formations, unit upgrades and fixing numerous issues and exploits.
Patch # 8
:::::Major Fixes and Additions:::::
-Changed battalion health display GUI
-Added new Tribal Shaman hero to the market
:::::Minor Fixes and Additions:::::
-Dragons and Heroes heal at half the rate while in combat or moving
-Minor fix to CoOp quest start-up to avoid lag and odd cinematics
-Fixed issue with formations sometimes not working right
-Added several new game moderators
-Reduced Dragons army strength
:::::Major Balance Adjustments:::::
-Mounted unit trample self dmg reduced to 1/3
-Dwarf axeman +50 stamina -20 slash dmg
-Dwarf battler -10 pierce res +5 crush res +5 slash res -50 crush dmg
-Dwarf rifleman +50 stamina -100 hp -50 range -50 pierce dmg +10 pierce res
-Bladestorm +110hp -10 pierce res +25 crush res +35 slash dmg +40 crush dmg
-Enchanter +40hp +50 stamina +15 slash
-Grand master +65hp +20 crush res -20 pierce res +70 slash dmg
-Mounted grand master +140hp +10 crush res -20 pierce res +90 slash dmg
-Ranger +40hp +100 stamina +5 pierce res +5 slash res +5 crush res +50 range
-Mounted ranger +120hp +100 stamina -50 range -10 walkspeed -20 runspeed
-Sentry +140hp +100 stamina +20 slash res +20 crush res +40 slash dmg +10 crush dmg
-Unicorn +150hp +10 walkspeed +10 runspeed +10 slash res +10 crush res +10 slash dmg +10 crush dmg +3 strenght value
-Berserker -10 pierce res +5 slash res -20 crush dmg
-Marauder -10hp +5 pierce res
-Slayer +15 slash res +15 crush res +5 slash dmg
-Goblin prawlers +80hp +5 walkspeed +5 runspeed +70 range +35 pierce dmg +50 stamina
-Impaler +5 crush dmg +5 slash res +5 crush res -1x bonus multiplicator against cavalry
-Impaler warg +90 hp +5 walkspeed +5 runspeed
-Goblin raider +100hp +50 stamina -10 pierce res +15 slash res +15 crush res +5 walkspeed +5 runspeed +30 slash dmg
-Slayer warg +110hp +5 slash res +20 crush res -15 pierce res -20 slash dmg
-Cavalier +20 crush res +5 slash res -10 pierce res +90 slash dmg +10 walkspeed +10 runspeed
-Halberdier +50 stamina +25 crush dmg -1x bonus multiplicator against cavalry +15 slash res
-Foot Knight +120hp +50 stamina +25 crush res +10 pierce res +10 slash res -5 slash dmg +20 magic dmg
-Mounted knight +130hp -10 walkspeed -10 runspeed +10 slash res +20 crush res
-Maceman +50 stamina +10 crush res +40 crush dmg
-Swordsman +50 stamina +140hp +10 slash res +15 crush dmg +15 pierce dmg
-Dragon abilities fireball,firewall +25 stamina cost, flyng +50 stamina cost
-Firebal dmg type changed from 100% fire dmg to 50% crush 50% fire dmg, dmg reduced to 600
-Firewall dmg reduced to 800 range +50
-Royal Dragon +10 slash res +15 crush res +3000hp
-Haunter Dragon +15 slash res +15 crush res +2000hp
-Ice Dragon +10 slash res +12 crush res +2000hp +20 slash dmg +20 crush dmg
-Red Dragon +10 slash res +15 crush res +2000hp
-Green Dragon +10 slash res +10 crush res + 25 crush dmg +25 slash dmg
-All heroes dmg reduced between 10% and 25%
-Elf starting hero +1000hp +100 stamina +10 walkspeed +10 runspeed -5 slash dmg -5 pierce dmg, crush dmg type- changed to pierce
-Human starting hero +1500hp +100 stamina -10 walkspeed -10 runspeed -40 crush dmg +40 slash dmg
-Orc starting hero +2000hp +100 stamina +40 crush dmg -40 slash dmg -15 runspeed -15 walkspeed
-Protector -50 slash dmg -10 magic dmg -10 slash res -10 crush res -10 pierce res +900 hp -12 walkspeed -9runspeed +30 fire,cold,electrical,magic energy res
-Infiltrator +500hp -15 walkspeed -20 runspeed -300 slash dmg +125 magic dmg
-High Knight +100 stamina -5 slash res -5 crush res -5 pierce res -50 pierce dmg +10 crush dmg - 60 slash dmg -1500hp
-Dragonslayer +40 stamina -5 walkspeed -5 runspeed +60 fire res +80 cold res -10 crush res +10 slash res -20 pierce res -100magic dmg +40 slash dmg dmg multiplicator vs dragons reduced
-Warlord -90 slash dmg -5 slash res -5 crush res -5 pierce res +110 stamina
-Dwarf champion -10 walkspeed -30 +1000hp -5 slash res -10 pierce res -5 crush res, dmg type changed to full crush, -140 crush dmg +30 magic res +60 fire res
Perfect!! We are on our way!
Looks good. Hopefully path-finding will be a priority soon. Thanks!
i hope we can re allocate skill points, you can imagine that this patch will hinder some of our maxed out armies
I think you've screwed up the hp adjustments. I have several units that are ten times what they used to be, if not more.
My ogres/dragons/heroes now seem weak.
I appreciate you adding new heroes btw. I'd love to see a couple of long range ones (think Legolas in the Battle for Middle Earth-games).
Pathfinding, units skill reset option ,and other balancements regards formation bonus and abilities (formation and abilities are under work right now) are already in our schedule plan for next patches.
Goblin on next patches will have hiding ability, their new concept/role is : flankers/hiders, so they got more hp/dmg, res, movement speed, and tribal heal will be improved in next patch.
I will gladly wanna hear opinion of players expecial for units such as goblins,cavalier,maceman,helbardier, rangers/mounted rangers, hero and dragons this are the units that received more attention and improvements
Rebalance of units strenght value are also planned, after that we gonna refine balancements with small changes, than we think to re-do totally the leveling system/attributes, this in preparation for a summer expansion with probably 3 new races, with new ability/concept such as bleeding effects, poison effects,mage class, new big creatures.
my knights in the city lost their points, they are level 5 but they hp regen are 0 ...
i see my hero detuned but some unit overboost HP ...
Ty for work..
Pre patch the hp display showed only the hp of a single soldier in the battalion, instead the overall hp of the entire batallion together.
So if you unit was 15 foot knights lev 20, the hp displayed was 2050 (hp of 1 single knight full hp upgraded) instead 2050x 15 = 30750 like is now
Overboost hp, is becouse instead show hp of a single soldier, now the hp showed are for the entire soldiers hp in the batallion.
example knights lev 20 full hp upgraded = 38130hp /15 = 2542 hp for soldier (wich is also displayed near the total hp of the batallion)
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