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Konstantin Fomenko 04-11-2013 06:20 PM

Patch # 1.5.1 - Major Step Forward

We are happy to present one of our biggest patches - 1.5.1. Fixing incredible number of issues including most instances of lost progress and annoying Out of sync issues; as well as reworking Orcish race unit training and countless other fixes and additions. We plan to follow up with another major patch this Sunday and the following week - doing everything possible to have the game in top shape by the end of April. At that point we plan to switch to adding new content - such as guilds, magic and much, much more.
Patch # 1.5.1

:::::Major Fixes and Additions:::::
-Greatly reduced number of Out of Sync errors in PvP and CoOp
-New PvP protection system for new towns - with 12 hours timer
-Redesigned Orc Grand Hut, Goblin Tent and Warg Pen with a new manual unit order system
-Fixed unit production issues with Orcs spawning unlimited units, or nothing at all
-Fixed unit production bug with unlimited unit spawn for all races
-Fixed rare instance of newly purchased units, or crowns not saving
-Fixed rare issue with logging out or exiting game not saving progress

:::::Minor Fixes and Additions:::::
-Fixed a bug with Elven NPC town sieges, with AI reinforcement cinematic breaking level and causing unit loss
-Fixed a bug with NPC town diplomacy screen showing Homeland button on return to town
-Profile picture is now properly centered in the profile window
-Units producing in buildings now remembered on reload and can be canceled
-Buildings now display a progress percentage for unit production
-Achievements unlocked while in PvP or in CoOp now also provide a wealth reward
-Fixed NPC Town Sieges Quests - not progressing if done in CoOp

:::::Balance Adjustments:::::
-Reduced self-healing rates for Heroes and Dragons. Fixes OP heroes and Dragons
-Changed starting diplomacy with NPC towns for new players
-Greatly increased Gold Decay on amounts over 500,000 gold
-All levels now give 60 pop limit, to allow building siege e.t.c
-Increases stamina of all human units by 50%
-Dragon pierce resistances limit increased to 80%
-Gates are more resistant to melee attacks now
-Reduced Beserker attack, defense, hit points, as well as turtle formation stats
-Removed Enfilade ability from Marauder, more button space
-Orc Wargs now cost food to produce
-Leveling up Grand Hut greatly increases spawn rates. Increased upgrade price.
-Orc Buildings will slowly repair themselves, labourers can also repair buildings
-Mill Wheat takes longer time to regrow after being burned
-Elven Gold income decreased - 25% less income from Alchemy lab, increased price for Symbiosis resources
-Relaxed Co-Op partner search to allow 50% to 200% strength difference

LazyBrit 04-11-2013 06:24 PM

Brilliant work!, Can't wait for the new content :p

ZvonimirG 04-11-2013 06:24 PM

Great work!

Nice to see that you are fixing most common (and annoying) bugs and issues.

Keep up the good work. :)

bandor 04-11-2013 06:28 PM

Do alchemy labs still use gold to make gold?
They didn't really seem to be working all that well before because they cost almost as much as they made.

Konstantin Fomenko 04-11-2013 06:29 PM

Alchemy labs no longer deduct resources, we just need to update their tooltips...

CallofButy 04-11-2013 06:31 PM

How long is the server going to be down for the patch??

Konstantin Fomenko 04-11-2013 06:32 PM

Steam users can login already. These who use official client - in 5 minutes.

Laradon 04-11-2013 06:32 PM

Sadly no fixes i was looking for, well maybe they are just not inside the notes

Suppoko 04-11-2013 06:39 PM

What does the 12 hour timer mean? You only have 12 hours until you are allowed to be attacked no matter what?

Konstantin Fomenko 04-11-2013 06:40 PM

Yes - these 12 hours is actual play time, so you can take a week to get through this. Also tomorrow we are adding secondary thing - that also requires players to complete wooden walls as well as for the timer to run out.

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