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-   -   Flying Fire Animals (http://www.reverieworld.com/forums/showthread.php?t=7059)

Diivv 04-11-2013 05:13 AM

Flying Fire Animals
 
I am just suggesting for the humans, for magic ( seeing as they got none at the moment), i suggest this:

A Non-combat or Combat wizard, or some sort of unit that can turn livestock ( Sheep, pigs, Cows and Chickens) on fire.

Then the livestock can ether be shot from a trebuchet or can simply run towards the enemy burning everything in its path and then explode or something along those lines when it reaches/ heading towards its target.

Would be quite funny seeing flaming animals heading towards you, would it not? :eek:

Also i got this idea when thinking about the orcs wargs, and thinking since, they can fight and be a food source of food, I thought why not make the human source of food dangerous, as a "last stand" kind of thing.

Well i hope this gets in, would like a change from all the serious battle scenarios to a more funny, yet dangerous and interesting battle scenarios, with this idea. :cool:

Xsage 04-11-2013 05:30 AM

Haha An army consisting of a wizards and lots of sheep. pretty cool concept, I'd definatly like to see some type of magic unit for the Humans but I'm not sure flaming exploding animals is the best place to start. But who knows what the devs have up their sleeves?

firefoot87 04-11-2013 01:16 PM

Perhaps not so much with implementing flying animals on fire lol. however, humans should gain access to an element for magic users.

Example:

Humans gain access to the school of wind magic.
Movement speed boosting spell for a wide radius. all units gain 25% increased movement speed for the duration which would be 10 seconds.
Tornado. a targeted spell that fires in a straight line dealing anywhere from 75~125 damage for every unit hit. (may be a little op) has a cooldown of 90 seconds.
Haste. Increased attack speed for targeted unit or batallion. attack speed increased by 50% for 5 seconds. 30 second cooldown.


That's something i'd like to see.


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