First Impressions & Requests
Hey there, Devs!
This here is the updated list of fixes, plus my personal opinions on the current DoF product. I've been playing it for a few days and a couple of hours now, as well as with a friend.
Please keep in mind that I fully understand that this game is worked on by a small dev team, and thus we can't expect a masterpiece straight off the shelf, but with a little hope, you'll take my suggestions onboard and we can see them in the future.
First off on this list is gameplay tweaks and fixes.
Animations are a key component in a game like this, especially if you can zoom into a closer view with your units. They, most importantly, let us know that our units are alive. Besides that, they give them character and are pleasing to watch.
I completely understand the need for units to have limited quality on an RTS; in Battle for Middle-earth, and it's successor, even high-end PC's would begin to lose FPS when too many units were present. That said, the Medieval series has managed to include both high-resolution terrain/objects, as well as units, in a lag-free environment.
The vanilla sounds that came with DoF have amazed me to no end; there are some slight 'imperfections', but I can't really pick away at them without giving insult to the fine folks that made the game.
Thanks for the suggestions.
Some of these things would take some time - like unit animations - but other simpler ideas - like button click sounds - should make it into the game in the near future.
As time goes on, we hope to add more and more improvements, and we'll use suggestions like these as a guide to where we should focus our efforts.
Furthermore, I'm glad to see that you've taken them aboard. I'll be updating this thread with some more ideas as I play the game myself, and with friends.
Hero Proximity Animations. HAHAHA I LOVE IT!! That would be awesome! Lot of great ideas there.
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