Reverie World Studios Forums

Reverie World Studios Forums (http://www.reverieworld.com/forums/index.php)
-   Main Square (http://www.reverieworld.com/forums/forumdisplay.php?f=2)
-   -   UI complaints. (http://www.reverieworld.com/forums/showthread.php?t=6653)

Mark Ashton 04-02-2013 11:46 AM

UI Suggestions.
 
Hey all,

I'm seeing a few comments saying bad or crappy UI and such things but not much into explaining as whats specificly is bad about it.

If any of you guys here share those same thoughts on the UI and can elaborate on what is bad about it, It would be really helpful.:cool:

Thanks

Mark.

Konstantin Fomenko 04-02-2013 12:24 PM

Mark - you might wanna ask on Steam forums as well. My guess we need to start by adjusting the font, and maybe work on the art as well... but yeah lets get some feedback, I wanna work on a new UI soon.

Bob9009 04-02-2013 04:03 PM

One problem I'm having is that the unit info in the bottom left corner is quite hard to read, especially with elves, due to the background clashing with the font. I'm playing in 1920x1080 and I'm straining quite a bit to read it.
The text on the icons in the top right is also quite hard to make out, but that doesn't need to be read that often, so it's not really an issue.

Qthemuse 04-02-2013 06:06 PM

There is alot actually but here are the biggest things I see. Cooldowns aren't easy to see, there should be a number countdown when you click something.
There are no hotkeys for the abilities and units.
There is no easy way to see how to make a unit run faster.
The textures for the UI are blocky and not crisp.
Elves pray for the dead but it is called looting, should be named properly.
Some of the tooltips, for instance looting are incomplete and don;t tell what they do.
There is no AoE indicator, something say 600 range, how far is that? I guess you could say 100000 range with no reference no point.
Why have that ugly 3d model texture above every unit you click on, no no reason at all. Maybe some nice 2D art perhaps, even when its covered up by the chat window, which you should be able to move easily.
Skill points notification is not easy to see. Almost white, should be GOLD and sparkles because nothing says use this **** like gold and sparkles.
Should be able to name our squads. If i want to call my orc swordman the GoatChokers then I should be able to.
Oh sweet i leveled up my hut, how do i find out how the hell what level my other huts are out of my million of other huts. Oh wait I can't.

No smart casting, spells don;t really give a good visual representation, click on OGre, oh its enraged!!!
How do i know it is enraged, any visual ques?
Nah man, MAGIC and stuff.

On a side note, your textures need a hires pack. I know old game, but there should be an option for some sweet high rez textures.

And those are just off the top of my head.

Good game though but some ideas.

cuendillar 04-02-2013 06:14 PM

I agree with much of what the previous poster said. I would also add I would like to see the ability to customize key configurations, fixes to the chat system (general tab switching doesnt work all the time, for example), and how to tell the range of ranged uinits (how close/far do I need to be for my arhers/trebuchets/etc to engage?).

cuendillar 04-02-2013 06:28 PM

And add the ability to easily see how many houses are queued to be built (any any other structure, unit, or item).

Konstantin Fomenko 04-02-2013 07:02 PM

Thanks for the feedback guys - please keep it coming. We plan to start work on UI rework next week.

beachedwalrus 04-02-2013 07:57 PM

For me the UI is the biggest let down in this game but in all honesty it won't stop me playing this game, however some people who are not used to playing games with bad UI might think this game is horrid.

Here are a list of things i can think up off the top of my head (Just so you know my resolution is at 1920x1200)

1. When i click on a building to build something the icons are really small and you cannot distinguish between most of them meaning you have to scroll over them to read the tooltip. Maybe they were designed to run at a lower resolution?

2. Text isn't the most legible, it is passable but i still think the font or something could be better. Once again it could be a resolution issue.

3. Creating an army for the trade mission was probably the most confusing thing i had to do so far. When i go out to the main map maybe when you select your town a radial dial comes up with an option to create an army, just to keep it in line with how you have done building things. The box down in the left hand corner was a bit confusing at first, i had to read the help section. Once you understand how to do it, it no longer is really an issue but i saw a few people in chat asking the same thing yesterday.

4. Quest dialogue could be made crisper, add some spacing between the dialogue and the options.

If i think of anything else i will make another post.

Mark Ashton 04-03-2013 02:47 AM

Thanks for the feedback everyone.

beachedwalrus 04-03-2013 06:14 AM

I noticed another one. When playing as the elves the tool tips display the wrong numbers for a few units. Deers are 70 food, tooltip says 50. Spirits are also wrong.


All times are GMT -6. The time now is 09:38 AM.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 2001-2011 Reverie World Studios INC. All Rights Reserved.