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-   -   Feel the same about heroes? (http://www.reverieworld.com/forums/showthread.php?t=659)

kyama 05-30-2009 04:09 PM

Feel the same about heroes?
 
I don't know how heroes will play out in DOF. In warcraft3 it worked good because of low pop. cap. But having pop. cap of nearly 1000. Don't it feel like heroes will become useless, if not just annoying to have him/her around. I think without heroes this game will be better. This will let us focues on massive armies, strategies, flanking, rather than making sure our hero is safe at all times.

I might be wrong but that's my opinion.

Puppeteer 05-30-2009 04:28 PM

The heroes don't seem to be vitally important. Sure, the campaign ones are, but in normal modes the heroes seem more to be support units. Supplementary, not necessary. If you can manage them, they'll be very advantageous.

Darvin 05-30-2009 04:48 PM

Look at Sins of a Solar Empire for an example of how that turns out. They basically took the Warcraft III hero system (for capital ships) and incorporated it into a game with hundreds of units.

A few things become apparent relatively quickly. First, so long as you can keep them leveling up as your fleet grows in size and power, capital ship strength actually scaled throughout the game. They offered unique abilities to complement your fleet, scaling combat strength, and invaluable support roles. Secondly, even though the capital ship cap is actually quite high (up to 16 if the game goes long enough) most people have relatively few. A few high level capital ships are more valuable than many low level ones. Late game their damage wasn't a huge deal, it was their special abilities that gave them presence, and if these are well designed they remain dangerous from start to finish.

Overall, I'm convinced that "heroes" can work and scale well into huge army games, but they have to be done right. We'll have to wait and see what Reverie has in mind for them, as spellcasters are going to be separate from the hero system.

Kire 05-30-2009 04:48 PM

I need heroes for role playing part =P, so they are not useless, i just hope they will be good looking =).

kyama 05-30-2009 05:50 PM

That's nice to hear. I think heroes as a support unit is a big plus.

Kire 05-31-2009 03:06 AM

Quote:

Originally Posted by kyama (Post 14571)
That's nice to hear. I think heroes as a support unit is a big plus.

Like a paladin hero in warcraft 3 ?=) well i like him, as support he gives nice armor aura and heal little but otherwise he suck =P

Konstantin Fomenko 05-31-2009 09:59 AM

I cant comment about heroes in regular Multiplayer skirmish - this is something we`ll decide on during the beta.

As far as Campaign goes - half of the gameplay is around the heroes.

In MMORTS heroes are essential - every one of your armies needs a hero to lead it, and only your main hero can accept quests and travel to the quests locations.

MMORTS heroes are tough, one can take out about 2 battalions of regular infantry on level 1, but as someone has mentioned - that`s not enough in the game with 1000s of units. To compensate for it we are providing heroes with variety of powerful special abilities.

But it looks like that might still not be enougth. If so - it looks like we`ll have no choice but to go against our storyline and turn heroes into battle-mages, allowing heroes to learn magic.

Phylast 05-31-2009 01:30 PM

So that means?
 
Quote:

Originally Posted by Konstantin Fomenko (Post 14578)
I cant comment about heroes in regular Multiplayer skirmish - this is something we`ll decide on during the beta.

As far as Campaign goes - half of the gameplay is around the heroes.

In MMORTS heroes are essential - every one of your armies needs a hero to lead it, and only your main hero can accept quests and travel to the quests locations.

MMORTS heroes are tough, one can take out about 2 battalions of regular infantry on level 1, but as someone has mentioned - that`s not enough in the game with 1000s of units. To compensate for it we are providing heroes with variety of powerful special abilities.

But it looks like that might still not be enougth. If so - it looks like we`ll have no choice but to go against our storyline and turn heroes into battle-mages, allowing heroes to learn magic.

So that means that the main battle will begin to revolve and focus around the heroes instead of the siege? I'm sure you guys have realized that the more powerful and useful a unit is, the more integral that unit is to decide the outcome of the game. As long as the hero units aren't as important as they were in Warcraft 3, I'll be happy. I'm just worried that the emphasis will be placed on evolving a hero instead of a base.

Kire 05-31-2009 02:52 PM

Just give them aura that increase armor, health points regeneration, all kind of speed and that kind of stuff. This things are powerful in massive battles.

Jean=A=Luc 05-31-2009 04:22 PM

I would prefer it if DoF heroes were more akin to "generals" with buff auras or some aoe leadership-based abilities rather than single unit power houses.

I'd rather have no heroes at all than have them be titans that can crush a hundred units by themselves. It just doesn't fit this kind of game imo. Although making them spell-casters could work.

Definitely in favor of an army-centric game rather than a hero-centric one.


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