Patch # 1.4.0 - Almost Ready...
Patch # 1.4.0
:::::Major Fixes and Additions:::::
-Players can have up to 10 armies now, additional armies purchased at the marketplace
-Added friend notifications - adding friend and friend achievements
-Fixed rare yet critical issue with players losing progress, and getting stuck on loading screen
-Fixed issue that prevented some players from starting the game due to resolution issues
-Ranged unit projectiles can't get through walls and towers
:::::Minor Fixes and Additions:::::
-New art for the Social window
-Another fix for hit points bar never going over maximum hit points
-Improved mobile drop off points like horsecart showing in-use icon on the worldmap
-Shortcuts 1 to 0 select armies on the worldmap, C select home city
-New art for loading progress bar
-Region chat now works properly showing player's region
-Players online list now refreshes in real time
-Polished enter battle and npc town siege selection windows
-Dragons fly ability disabled in Dwarven caves
-Reduced client size by additional 450 MBs
-Rebalanced all building hitpoints
-Ranged units will shoot arrows straight at 600 range or closer
-Units on walls have great protection against arrows
that is amazing... increased the armies... FANTASTIC!!! and the shooting thru walls issue.. GOOD JOB guys
Atleast now when i beat people i cant be blamed for killing them through walls,
Doing a great job here guys, keep it up :)
Well worth the purchase.
yea an when i beat Dropkick_jxy hes not complaining about over healing lol
got a question about purchasing armies, do your buy them like you do dragons? when your armie is dead is it dead? or when you buy the extra army, does that 1 extra slot stay on your account so you can have 10 armies always or once that one army you purchased is dead, its dead, gone and in order to have that 10th army again, you have to purchase another one?
Armies is a one time purchase they`ll never disappear again.
What`s you opinion on the 150 influence price by the way? too low, too high?
ooooooo miklos you *****
study hard my friend as overhealing is still there :D
I personally think its too high... but i dont know what everyone else thinks, as having more armies is a nice feature, damn nice, but as the same price as a royal dragon, which is far more effective.. I think it should be lowered.. I dont know what would be a good number though, 50? 75?
Dropkick - so to confirm you can still overheal the units using healers or wells or both?
Well in a way you can turn that army into full 60 units army that`s more powerful than a Royal Dragon...but yeah looks like we might have went a bit too far with the price.
I can confirm that overhealing happens.
I attacked a stronghold (Sir Lenthth's neverending quests) healing a group of knights with my basic hero. Off course I healed them also with the knighta ability to self heal. The battle continued and the knights didnt loose health anymore. Instead the health increased even after the time for healing expired.
I would have added the log1.txt to the post but I didnt find the feature to attach a file. It is hidden very good.
Yust had the same fight again. this time no healing from hero. The units were healed from a nearby well during battle. bur without healing influence from hero no overhealing happened. Hero is the guilty one!
|All times are GMT -6. The time now is 12:08 PM.|
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright 2001-2011 Reverie World Studios INC. All Rights Reserved.