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Konstantin Fomenko 02-11-2013 02:45 PM

Patch # 1.4.0 - Almost Ready...

Today`s patch brings us one step closer to the Steam release later this month. With just two major patches to go before release - we are happy to present milestone patch 1.4.0. This week we looked into fixing last of the critical issues - like lost player progress; as well as improving numerous gameplay elements - most noticeably - reworking the ranged combat. In addition we doubled the number of armies player can control on the worldmap. We hope you enjoy this patch, and stay tuned for two more huge updates ahead of the Steam release.

Patch # 1.4.0

:::::Major Fixes and Additions:::::
-Players can have up to 10 armies now, additional armies purchased at the marketplace
-Added friend notifications - adding friend and friend achievements
-Fixed rare yet critical issue with players losing progress, and getting stuck on loading screen
-Fixed issue that prevented some players from starting the game due to resolution issues
-Ranged unit projectiles can't get through walls and towers

:::::Minor Fixes and Additions:::::
-New art for the Social window
-Another fix for hit points bar never going over maximum hit points
-Improved mobile drop off points like horsecart showing in-use icon on the worldmap
-Shortcuts 1 to 0 select armies on the worldmap, C select home city
-New art for loading progress bar
-Region chat now works properly showing player's region
-Players online list now refreshes in real time
-Polished enter battle and npc town siege selection windows
-Dragons fly ability disabled in Dwarven caves
-Reduced client size by additional 450 MBs

:::::Balance Adjustments:::::
-Rebalanced all building hitpoints
-Ranged units will shoot arrows straight at 600 range or closer
-Units on walls have great protection against arrows

Novakiller 02-11-2013 05:52 PM

that is amazing... increased the armies... FANTASTIC!!! and the shooting thru walls issue.. GOOD JOB guys

dropkick_jxy 02-12-2013 12:41 PM

Atleast now when i beat people i cant be blamed for killing them through walls,

Doing a great job here guys, keep it up :)

Well worth the purchase.

miklos1 02-13-2013 11:24 AM

yea an when i beat Dropkick_jxy hes not complaining about over healing lol

Novakiller 02-13-2013 12:48 PM

got a question about purchasing armies, do your buy them like you do dragons? when your armie is dead is it dead? or when you buy the extra army, does that 1 extra slot stay on your account so you can have 10 armies always or once that one army you purchased is dead, its dead, gone and in order to have that 10th army again, you have to purchase another one?

Konstantin Fomenko 02-13-2013 01:03 PM

Armies is a one time purchase they`ll never disappear again.

What`s you opinion on the 150 influence price by the way? too low, too high?

dropkick_jxy 02-13-2013 01:35 PM

ooooooo miklos you *****
study hard my friend as overhealing is still there :D

Novakiller 02-13-2013 10:07 PM

I personally think its too high... but i dont know what everyone else thinks, as having more armies is a nice feature, damn nice, but as the same price as a royal dragon, which is far more effective.. I think it should be lowered.. I dont know what would be a good number though, 50? 75?

Konstantin Fomenko 02-14-2013 06:15 AM

Dropkick - so to confirm you can still overheal the units using healers or wells or both?

Well in a way you can turn that army into full 60 units army that`s more powerful than a Royal Dragon...but yeah looks like we might have went a bit too far with the price.

wasserali 02-15-2013 04:27 AM

overhealing confirmed
I can confirm that overhealing happens.

I attacked a stronghold (Sir Lenthth's neverending quests) healing a group of knights with my basic hero. Off course I healed them also with the knighta ability to self heal. The battle continued and the knights didnt loose health anymore. Instead the health increased even after the time for healing expired.

I would have added the log1.txt to the post but I didnt find the feature to attach a file. It is hidden very good.
Best regards

Yust had the same fight again. this time no healing from hero. The units were healed from a nearby well during battle. bur without healing influence from hero no overhealing happened. Hero is the guilty one!


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