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-   -   Seasonal advantage and disadvantage (http://www.reverieworld.com/forums/showthread.php?t=6412)

dropkick_jxy 01-20-2013 06:03 AM

Seasonal advantage and disadvantage
 
From what i see when you have rain it seems to put out fires more often.
Can you not incorporate the same type of thing for when it snows?

You could have it so any army that is not in a camp when it snows gradually loses health. This could be used as a safe time for people to re-cooperate resources and an army. but obviously doesn't stop people from attacking.

Just an idea..

Sunleader 01-20-2013 09:59 AM

Lol
Pls spare me that

I am someone playing very complex Games
but even I hate it when there is too much Micromanagement

I dont want to keep tabs on all my Armys all the time to make sure they dont lose Health xD

Konstantin Fomenko 01-20-2013 11:52 AM

Yeah...that might be taking it a bit too far. And as you guessed seasons and rain right now mostly effect wild fires, there are a few more things we wanted to add down the road.

1) Night - ranged units accuracy decreased by 100% - won`t be able to hit targets that well. And reload time is decreased as well.

2) Rain - unit movement speed decreased 30%, arrow damage decreased 30%.

3) Winter... this is a hard one:) not really sure what we can do...

Sunleader 01-20-2013 12:46 PM

Hmm



Rain:
-Reduced Sight Range (After all you cant see that far in Rain)
-Reduced Movement Speed (Its harder to move in Wet Terrain)
-Reduced Reload (Its wet after all so gripping stuff is harder)
-Reduced Range of Projectiles (Rain means much more resistance for an projectile)
-Increased loss of Stamina when Running (Running on Wet Ground is pretty)
-Increased Healing if staying still (For some Reason Rain feels pretty Good on Wounds :) )
-Increased Armor against Arrows (Wet Armor is more likely to glitch of Arrows and the Arrow also is slower in the rain)
-Increased Resistance to Fire Damage (well this is self explaining I hope)
-Decreased Resistance to Ice Magic and Electric Damage (See above ^^)

Winter:
-Reduced Movement Speed (Frozen Ground is hard to move on)
-Reduced Reload (Fingers and Limbs tend to be more sluggish when theyre cold)
-Reduced Regain of Stamina (In this Cold its tiring to just stay awake)
-Reduced Self Healing (Having Your Blood and Body slowed down also means that your healing slower)
-Reduced Armor (Armor gets more and more like sandstone when its cold ^^)
-Increase in Sightrange ( In the White of the Winter you can See anything that Moves on two Legs on 100 miles away :P )
-Increased Resistance to Fire Damage (Nothing Burns here to begin with ^^)
-Decreased Resistance to Ice and Electric Damage (Well thats logical I guess)

Night:
-Reduced Sightrange (We Aint Vampires after all ^^)
-Reduced Reload (Its hard doing this when you dont see your weapon)
-Increase of Healing when staying still (The Night tends to give a calm feeling to people resting which allows to heal up faster)
-Increase of Stamina Regain when staying still (See above)
-Increase of Armor (Hitting the Weakspots in the Darkness is hard so your likely to hit the better Armored Plates)
-Reduce of Accuracy on Ranged Weapons (Aiming when you cant clearly see your target is an skill in itself ^^)



Just to name some possibilitys :P

Konstantin Fomenko 01-21-2013 08:25 AM

Awesome ideas - thanks! Would definitely use some of them once we get to add this in.


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